Changes to the module
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v2920: You can now buy portal passes from Vixen in the Spire, they let you use the Arabel portals without consuming one of your gemstones randomly. (Hopefully!) Once I know its working correctly, I'll have other NPCs selling them here and there too in case you got kicked out of the city.
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Finally got around to making the PD barracks, grab a DM to get your keys.
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V2922 will fix the githyanki quest. Due to an unforeseen series of bugs, the NPCs on the quest were made extraordinarly difficult to kill.
I have fixed that bug, restoring NPCs to previous difficulty of about six months ago.
Githyanki will also now show a little more variety and intelligence when using their dimensional door power. I will welcome suggestions to improve it more if needed.
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Fixed Silent Song quest too, needs a bit more adjustment but should be more worthwhile now and NPCs act like bizarrely.
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v2927
Fixed a few bugs:
tracker.php?p=1&t=1537
tracker.php?p=1&t=1520
tracker.php?p=1&t=1550Removed "War Golem, 12th Imperial Legion" from Stonelands
Removed xp markers from several exploration areas. Exploring should now generate better xp in some places.
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v2928
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Removed placeable "(C05) A knotted rope." from Stonelands. It didnt link to anywhere
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Fixed: tracker.php?p=1&t=1465
v2929
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Fixed: tracker.php?p=1&t=1559
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Attempted fix on Caria
v2930
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Bugs (Maybe) Fixed
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XP Penalty markers removed from seven quest zones. I'll let you figure out which ones.
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Removed Blindness/Deafness from Razavan Colds per this suggestion. He'll still cast NER, at least until I get more input from the Team.
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Added a trashbarrel to the spire behind the fighting arena.
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Old Town Interiors: put map pins for Shrine of Oghma, Shrine of Darmos, and Dwarven Embassy.
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v2932
Fixed:Fixed a few other "Security" tickets.
Fixed some placeables that were floating and such in the sewers.
Removed a couple inactive area transitions.
Attempted fixes on crafting. Probably didnt work. -
v2933:
Fixed-
tracker.php?p=1&t=1589 (again?)
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tracker.php?p=1&t=1592 (Apple Wood to Juniper Wood, Shortbow String to Short Bowstring)
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tracker.php?p=1&t=1596 (70 to 40 in both variables on both boys)
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tracker.php?p=1&t=1597 (2 Oak to 2 Oak Wood)
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tracker.php?p=1&t=1607 (2 copper nuggets to 2 copper ore)
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v2934
Vanos is again part of the furniture
Password fix script now functions (Please contant a DM if you need help) -
v2935:
Fixed-
Adjusted the variables for NPC clerics to (hopefully) cast Restoration now - the other spells worked appropriately.
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Might have fixed the militia evidence locker issue(s) in the Barracks. Let me know if you still have problems with these.
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Some behind-the-curtain changes you wont likely notice
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v2939:
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Darkleaf armor and Leaf Armor should now not cause druid spell loss.
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Aesthetic changes to PD barracks.
Please let me know if anything is wonky or doesnt work right.
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v2940
Meeting room made more accessible in the Spire
Knight/Ambassador rooms updated in Spire
Bells added to the barracks and estates
Signs added to various faction bases
The Thayan in Shylock now offer a copy of neb store
Shylock has had minor improvements to stop NPCs from standing in the doors
East Wild no longer has floating trees
Old Town has had minor updates to reflect players recent investments in plots and more! -
2946
Fixed (maybe)Added
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Evidence of places Safiya has been
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Some interior design pieces in the WW and PD areas
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2947
Fixed:A Few minor modifications to Tyche's Challenge
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v2949
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Mythalite now uses 50 charges properly. i.e. each chunk of mythalite can be used to improve spells as a reagent 50 times before it is depleted. (If you have a chunk of mythalite without any charges, i.e. the old version, contact a DM)
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Dwarf old town tavern names and lighting fixed
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Haunted Painting boss given a boost
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V2952
Druidic Staves implemented.
Recipes can be found at a druidic shop, but not for all of them. Some knowledge is sacred/lost/needs to be earned.
Only woodcrafting has them currently, and they are only elemental staves for now.
I plan to make duplicates for bone crafters, as thats a legit druid crafting skill too, so no need to limit it to wood only.
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Militia should be able to get set up to get their pay now. Other factions may or may not get pay depending on things. But also, one faction is easier to test, and less of a problem if things break to fix while we work out if this is all running smooth.
Fixed Cormyrian mountain bear hide tanning.
Fixed deputy helms being lost on reset/login
Fixed militia gaurds shouting at militia PCs for having a weapon drawn.
Also made a change to the way the "gardening system" checks the time. There may be some initial issues with planted trees etc. I would advise druids to gather seeds for a…. strange season.... And be ready to replant. Essentially, anything you plant should be fine, though things that were planted in the past, may (or may not) never grow larger than they are now, so chop out any dodgy plants, and replace them.
Also, implemented Project X