New Domains
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My only concern with this is that current clerics are using 'subtitue domains' if the god they worship only had one or even none of the domains available to them.
Will Clerics who fall under this have the option of changing one of their domains via IG scripting/DM wanding?
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A full set of domains sounds freaking awesome.
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There should be a DM domain.
Old joke: Summon DM level 4
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Something like this?
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I've got about 33 new domains written, and so far they all work in local testing.
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Undeath domain, yes.
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Dragon
Revenge
Demon
Devil
Celestial -
Below is the list of feats that I've looked at adding to the game system, if anyone has any further suggestions, I'm open to them but would want to know what source book they can be found in, what spells they typically grant, and what the bonus power/feat for that domain is.
The Mist Domain is entirely custom for our server, it'll be for Morvys. The other domains I've taken largely from the Forgotten Realms Source book, and just skipped Family, Moon, and Mentalism (the first because it was lame, and the second because there was no way to support it at all, and the third because only one deity has it).
Not all domains have the same name they have in the Realms books, this is because all names are hardcoded into the game's .tlk file. So if you suggest any further domains, try to check the tlk file (if you know how) to see if there is a word in there to describe your domain properly. If you don't know how, I'll look for it. Only takes a few minutes.
CHAOS
LUCK
LAW
OOZE
CAVERN
DARKNESS
HATRED
METAL
PORTAL
SPIDERS
DROW
ORC
DWARF
ELF
HALFLING
GNOME
ILLUSION
SPELLS
REPTILIAN
UNDEAD
FATE (Destiny)
CHARM (CHARMED)
NOBILITY (NOBLE)
PLANNING (PLOT)
RENEWAL (RESTORATION)
RETRIBUTION (VENGEANCE)
RUNE (RUNE CIRCLE)
STORM (STORMWALKER) ****
SUFFERING (PAIN)
TRADE (BARTER)
TIME
TYRANNY (DOMINATE)
MIST **** -
Suggestion:
Paranoia / Madness / Confusion domain.
Level 1 Darkness
Level 2 Clairvoyance/Clairaudiance, See Invisibility
Level 3 Circle of Doom
Level 4 True Seeing
Level 5 Confusion
Level 6 Word of Faith -
Hope this won´t come too late.
It formed when a couple of head banged together in irc.
Domain: Desert
Bonus spells:
Gust of Wind (Sandstorms)
Cloud of Bewilderment (Getting dizzy under the burning desert sun)
Quillfire (Spitten poison)
Poison (Snake bites)Special:
Summoning theme: Snakes / scorpions or (sand golems etc.)
Or
Bonus feat: Use poison -
Bonus feat: Use poison
Far too powerful. Maybe resistance to poison more likely, but Use Poison is a feat that generally 2 PRC have.
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I don't think its that powerful, if at all. Any class can "use poison" the feat only removes a die check, I think.
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AYe sir Bolthor you are correct
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There's also the fact that most poisons have such a low check that you can't actually fail it.
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There's also the fact that most poisons have such a low check that you can't actually fail it.
A full buffed cleric running around with Pit Fiend tho?
@Down - you have some right there. I thought the DC for poisons was much harder.
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There's also the fact that most poisons have such a low check that you can't actually fail it.
A full buffed cleric running around with Pit Fiend tho?
While I don't know whether pit fiend's available, I would hope not. that's an instakill shot.
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I had a vial of pit fiend ichor once with my merchant. Sure, it's 3d6 con dmg with secondary effect: Death, DC 21… But the handle DC is mere 17. A character with dex 12 succeeds 50% of the time using it (if you need to meet the DC instead of going over it).
EDIT: Also, post count
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Though Bonus Feat : Resist Poison was also suggested, along with that first Resist Energy for Fire/Heat
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Resist potion is better and more suiting I think!