Fear of the new crafting system
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1). Attune gem will probably go.
2). There won't be requirements for crafting, since this is more customization. The exception will be wands and potions, which remain in and keep the same requirements.
1). A way to customize your gear will remain.
2). We're discussing options to name items, changing descriptions is unlikely to occur though.
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Any idea yet as when this new system will be implemented?
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When we get time to fix/test a bug fix.
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Re Custom Names: FYI it's possible to give items descriptions thrugh the naming if need be. I've done it on other servers. Mostly there is (again on other servers, I've no idea if this'll be the case with however you're doing it) lots of room to put the name in. So instead of Bob's Sword. You could have Bob's Sword of Uber Goblin and Ogure Fighting Which Works Especially Well on Wednesday Mornings.
Liksewise you could then tag on a description.
E.g.Bob's Sword. (This sword is of a simple design, the hilt is of fine ebony and the pommel is inset a simple stone of Jet. The blade is steel and very sharp, some faint arcane runes can be seen trailing across the metle)
All in the 'name' area (Ok maybe not quite that long, but near to it.)
I don't know if that's a 'pro' or a 'con' for you, but I like it personally.
I would like to have items that can be named though.
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Attune gem will go???????
no!!!!!
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Well, I certainly hope items names are limited to a fairly small number of characters. Jons Burning Blade would be cool to have, but Jons Especially Powerful Sword of Cosmic Fire is just getting too long and would look a bit strange (imo).
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if attune gem goes, will something replace it? Its the only magical items -any- class can use. I know there isnt a lot of gem attuner cause its horribly expensive to make attutned gems but it was interesting to have something PC made that anyone could use, unlike wands. Potion can be used by anyone too but you cant get any offensive spells for ovious reason and its limited in lvl of spells too. (you cannot brew higher then lvl 3 spells)
if we can craft thigns like Thayan Rods or those fun consumable charms, it will be a good replacement for attuned gems, but is nothing replaces it, its a resoursce non-caster or rogue classes will lose.
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Attuning gems was my absolute favourite craft when I played a merchant. I really hope it doesn't go.
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You can find a way to place spells onto your items, so attune gem won't be that useful.
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I loved attuned gems, the price was well worth it, high power one shot spells from someone you really don't expect if from was great.
but it's being replaced by something better by the sounds of it.
Attune gems, meh.
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Just to clear things up; naming and descriptions are something a few DMs are concerned about providing–maintaining that unique names and descriptions are the preserve of a DM only reward and shouldn't be something players can purchase on their own.
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On the one hand, I do agree. On the other, it would be nice to be able to give your items the personal touch.
But meh.
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I think DM's should be the only ones to give items descriptions myself, it really would take the fun out of having unique stuff.
My other concern would be that some players might put rude words in!
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I'm still unclear on whether there will be any such thing as crafters after the changes. If you're playing a dwarven smith, will you still have anything to offer that other players can't do for themselves? Is it still possible to craft mundane items or does that dwarven smith now just become a dwarven fighter who has wasted a bunch of skill points and feats?
This system would make sense to me:
- crafters can still craft mundane items, as usual
- wizards and clerics can enchant masterwork items with the use of special ingredients
- special ingredients are only found on quests that require a variety of skills within the party. These ingredients can't be sold or stored and disappear upon a reset.
The crafter can make a living by selling masterwork items. The wizard/cleric can make a living enchanting them. Other players make a living by being hired to go on these ingredient quests by the person seeking to have a particular weapon/armour/whatever made.
I'm a bit worried about the new system because I don't understand how it's going to work.
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My other concern would be that some players might put rude words in!
Perfect!
Now I know who's custom goods I should be stamping with foul invective. -
I was more reffering to younger players learning words they probably shouldnt, or seeing them far too often.
But, if you want to change the item descriptions in all my equipment to obsenities go right ahead. I'll put them in the sweet CoA loot post.
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In a server that deals with death, murder, disembowelment, beheading, cannibalism, corpse reanimation, demons, devils, blood drinking and so on and so forth; your worried a young person might learn a rude word? O.O Hahahahaha
Any way.. I'm looking forward to seeing how this new system is going to work :)
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I'm still unclear on whether there will be any such thing as crafters after the changes. If you're playing a dwarven smith, will you still have anything to offer that other players can't do for themselves? Is it still possible to craft mundane items or does that dwarven smith now just become a dwarven fighter who has wasted a bunch of skill points and feats?
This system would make sense to me:
- crafters can still craft mundane items, as usual
- wizards and clerics can enchant masterwork items with the use of special ingredients
- special ingredients are only found on quests that require a variety of skills within the party. These ingredients can't be sold or stored and disappear upon a reset.
The crafter can make a living by selling masterwork items. The wizard/cleric can make a living enchanting them. Other players make a living by being hired to go on these ingredient quests by the person seeking to have a particular weapon/armour/whatever made.
I'm a bit worried about the new system because I don't understand how it's going to work.
It is not a crafting system. There will be no more crafting really.
Spellcasters can still make potions and wands.
Players should make a living by adventuring, because this is an adventure game.
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I guess I'll reserve judgment until it comes in, but I like crafting. I don't do it a whole lot, but when I do it becomes a reason to adventure and to recruit people (a mining expedition for example). And I just like having it as an option for when there are 6 people online and none of them are decent quest companions (wrong level/alignment).
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I'll miss crafting too. I like the idea your character can be skilled at something -other- than ways to kill things. It's also a great thing to do for none combat characters to do. It seems that it's very easy for ADVENTURE! charactersto make gold, but crafting was a grand way for INTREAGE characters to make gold
I have to say Bablefish's post does amuse me. Most children i know are swearing merrily by about twelve. And certainly almost all would know of such language even if they didn't use it. And it's hardly the worst thing on the server.
That said, I have to agree that I've no desire to see horrendous swear words implimented on the average magic artifact.
It would just be silly.