Freedom.
Players.
Dms.
Time.
Unfortunately I have none of the latter.
Freedom.
Players.
Dms.
Time.
Unfortunately I have none of the latter.
I think I just saw that horse move!
Bounties happen. Yeah, sucks when you get ganked by people you don't know, but its all part of the fun, if you die, make a new character.
That is all.
Olouth, I'd jump at the chance normally, but honestly…. The last time you were in my faction, you got it destroyed! I'll never forgive you!
Those poor people with image shack problems.
I can see everything fine.
this looks like it was super fun cool time
gotta say. I dont like the way your forced to be 'dragon born' I know its the story but…
Less skills.
Sucky.
More to do in towns, such as cooking, mining, woodcutting/blacksmithing. - win.
Yes, the lower quality, the higher chance of worse flaws happening it seems.
Seen a fair few people confused about this so I thought I'd voice my views on how it all works.
Some people seem to think that it's not working properly when you get a larger negative to a skill, than the positive you get.
This is just how things can work out. The quality of a gem can give a massive negative, to a stat, now I think the stat it chooses is random to an extent, so its possible it can give you the negative on the same stat as the positive.
there seems to be random elements to it with the positives perhaps as well. So you might expect one thing, and get something slightly different.
A 'crippled' gem seems to be the worst possible, and will always create seriously bad flaws, probably much worse than the positive. So you might get +1 to a type of damage and -6 to move silently for instance.
A flawed gem I think is the next one up, and is likely to give the same amount of flaw as you get positive effect. +1 damage type - 1 divine saves for instance.
From what I've seen, you then get flawless gems, which give no negative, or at least, the one I used didnt, perhaps its slightly randomised too. +1 damage type for instance
You may even get perfect gems, which may add a random positive modifier. +1 damage type +1 saves vs fire for example.
All of these stats I've used I just made up, they could be anything. The negatives that is. The positives, -should- be stated on the gem themselves. Except in the case of my hypothetical 'perfect gem' one of the effects would be random. Though Im really just guessing at this.
I'd keep the ring too. I mean, its a ring, doesnt weigh anything, and you can switch it in for fights against the types of monsters you need it for.
throw the shield at a noob though.
unless you fight good or nuetral outsiders (or undead….somehow...) then evil covers it.
Slaad are not evil for instance. I think. and i think they are outsiders