Queen/king abyss spawns are frustraiting
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So I took my big heavly armed figher7/ sor 2 down on a solo mining trip.
Ran into the following spawns.
3 sets of spiders from hell (8 spiders including brood splitter and dire spiders) . web, plus str draining posion, plus high damage output. drank the three normal buffs and I was still burning through healing and restores.
1 gorgan (had to invis pass)
2 cubes (para posion every round, only countable by costly short lived clarity)
2 groups of ooze spawns. Which are hard to hurt with most blades and also have a on hit stun... which again is costly to counter.
3 sets of kobolds. cakewalk.
1 group of infested. The disease is anoying, but there killable.
1 set of bandits. not too tricky.
I get this area surpose to be hard, but it still seems everything trying to stun you to death and burn your surplies.
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I also like to add that running around tends to result in an army chasing you too...
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The spawnrate could use some tweaking and definitely is never a place to go on your own. Like stoe lands caves
@dracos we took a group of one fighter, one fighter/rogue, one Orin and a wizard down there and it felt like a grind. Though funny to rp total frustration with the situation of the twenty-thousand ooze creatures,
the spawn rate could use some tweaking as I said
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@dracos said in Queen/king abyss spawns are frustraiting:
I also like to add that running around tends to result in an army chasing you too...
conga line of death :)
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Fixes implemented 7778, confirmation pre 7778 that CARES spawns are now more mid-tier
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