Why no class quests?
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I have a question?
Why does CoA not have class based quests?
A research project for a wizard, A shrill job for a thief? a unique power based quest for a sorcerer? a faith based quest for a cleric or paladin? A save the nature quest for a druid? A challenging opponent quest for a fighter or weapons master? A song based quest for a bard. In regards to that I made a quest once to get into the bardic college
on my world.
The bard had to find two very rare birds a male and female of the same species. they only come together during mating season. The bard had to find both sexes and come back to the college and whistle the song of both male and female birds. Then they would be inducted into the college. Oh course I put the two birds on opposite ends of the server. these are quests that will elevate your Pw.this is both a proposal and a way to attract new players.
Your welcome. -
If you have a fun idea, feel free to send us a sample of the quest area/set up! Our main focus is to make things which can involve multiple people, but we have had single class quests in the past.
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do you want it in script or descriptive puffy? I can do both.
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Usually quests are sent to us as an area with items and monsters in the area itself, rather than the palette. Scripts are sent as text.
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so you want an erf.
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@Winterhawk99 said in Why no class quests?:
so you want an erf.
Yeh :) Except the script, we want to read it before we import anything into the module.
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I use a basic script outline for quests but often do alot of scripting inbetween for vfx effects appear and disappearing or nps that walk away when they are done with you and dissappear out of range. you can copy and paste from the script editor to any word like editor so thats no problem
my basic quest script outline is here. http://www.harvestmoonconsortium.com/forums/viewtopic.php?f=27&t=2784