Stopgap measure for player inclusion in quests
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TL;DR: Lower the minimum level range on quests.
Currently we have a low player count. To let things stay together instead of split off whenever a character level is too low why not lower the bar a bit for higher level quests if the big boys want to take a lower level with them?
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This is for balance reasons, not cause we hate people :)
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Something to consider though with low pop.
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Perhaps half or quarter the reward xp/gold when players outside of range are involved on the quest?
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I’m fine with this. Anything that gets people IG doing stuff together is good. And the more quests that get done with mixed parties the more feedback (hopefully) we get on the Quest Suggestions and Tweaks forum.
Edit: Though if we do open this up, no complaining if the spawns and quest encounters scale crazy.
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@Prof-Misclick said in Stopgap measure for player inclusion in quests:
if we do open this up, no complaining if the spawns and quest encounters scale crazy
Amen, Brother Professor. Amen. :folded_hands:
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Maybe add a extra sentence by the quest giver's description of recommended level ranger for a quest?
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An intended level range would be good, but for real though hold on to your butts with how some can scale if you are exceeding the recommended range. I know of two off the top of my head where just having a summon out boosts spawns to be pretty O.O
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I think this is a really good idea.
lower level characters would be support for your big hitters and this will help them survive, but I think the real bonus is for the server, as it will get people doing more stuff together.
Related to this is extending the cap at the other end. My character is currently lvl 10 and there is not many quests I can do with him. As exp wise the cut off point is 10 (gonna see my new game plus), which I agree with, I would like to see him on more quests, even if it wont lead to him gaining levels (which he cant do) as it lets him (and the other level 10's) do social things with players and help their faction out. Would love it if Dante could do more mid-level quests, not for exp but for finding new allies and helping lower level characters.
Two quests I would like to see 10's being able to do would be ants and ogres. I dont think the loot is crazy on either quest (and to be honestly entirely inferior to what a lvl 10 should have that has been around a while and rightly), but the point isn't for loot of exp, it is to get mixing with other characters. Gold is nice as well to buy consumables with at higher level and would be a nice alternative to courier or nature walk quests for gold.
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I'll work on this when I get the mod next.
But if it wasn't clear-
QUEST AT YOUR OWN RISK IF YOU AREN"T IN THE INTENDED LEVEL RANGE.
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@SpiffyMeister lol looking forward to all the "it's too hard" complaints in the next two months or so
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I suggested the recommended level range for precisely that reason.
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I agree with Zolm on the NPC bio have suggested level as well as actual level to give an idea to newer players what the challenge level is like.
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I don't think the quest giver descriptions need to change at all. By the nature of ignoring the requirements you are intrinsically agreeing that you are leaving the bounded scaling of the quest.