Neverwinter Nights Enhanced Edition.
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Please do.
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nuuuuh... I'll be at work T_T
There is a chance to watch these later is there? (I'll be honest, never watched anything on twitch... bad me I know) -
@theminionofarabel You can check the videos afterwards too. I also will post them up on youtube later.
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yay!
Now I just need to remember to go check them once you've posted them XD
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Does this mean you have actual access to EE, and you can, without a doubt, log in to Arabel?
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@aronff said in Neverwinter Nights Enhanced Edition.:
Does this mean you have actual access to EE, and you can, without a doubt, log in to Arabel?
I do have access to EE - but I can not log into Arabel. While EE will be, for the most part, backwards compatible with mods and what not - in order to play on an EE server, you will need to have the EE yourself.
This post looks sill with so much 'EE' in it. Like a bunch of scream koalas.
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Arelith is running an EE mod and will be completely transitioning to it.
The Dev's there were in on the beta testing and one of them has written some of the coding for the enhanced edition.
This is that devs response to some statements being made but i thought the bolded part would be of interest to coders here considering converting CoA to the new format.Re: Enchanced Edition - Discussion
Postby Liareth » 25 Nov 2017 17:30I've been in direct contact with the owner of Ravenloft since long before the announcement and he's just as excited about the project as I am. In fact, Ravenloft runs the new (1.69) NWNX which I coded, and has done for over a year, including the same performance optimizations that Arelith enjoys. This means that the transition will be easier for them than most.
I just read the thread on the Amia forums, and yes, there are a few people upset that Arelith got a 'head start', but it isn't nearly as extreme as you've painted it here. And really, Arelith didn't get much of a head start at all.
There are two development efforts required to port over a module: 1) update NWNX, and 2) change your hosting configuration. There are no code or asset changes needed to run a module on 1.74 compared to 1.69 if you don't use NWNX. It's fully backwards compatible.
Arelith, as with every other server out there, is bottle necked by 1), and I'm unable to release the NWNX update that I have ready and waiting until certain aspects of it are vetted by BD leadership - this extends to Arelith. This is why the Arelith test server is crippled by a lack of database connectivity at the moment.
In fact, I'd say Amia has a better chance than Arelith of getting a working module up and running ASAP, because it's certain that they rely less heavily on NWNX than Arelith does.
Liareth
Emeritus Admin
Emeritus AdminJoined: 08 Sep 2014 08:25
TopHope this helps abit.
peace out. -
First stream went well - mostly derped around, getting a feel for the controls and what not. Next time I'll be seeing how mods are implemented.
Now, that said, I noticed something. Some 'classic' servers are starting to migrate to EE already. I saw one with 50 players on it. 50.
If CoA decides to do a low maintenance test server, I will stream the hell out of that.
Juuusttt saying.
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@terris said in Neverwinter Nights Enhanced Edition.:
If CoA decides to do a low maintenance test server, I will stream the hell out of that.
In the works, we're testing the grounds atm.
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It's just a matter of us all getting a copy first really
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we should all be buying up via steam then? tempted to buy my kids copies too, though I don't know if they would convert from CS:GO overwatch etc
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If you preorder it from Beamdog you can request a Steam key when it goes on Steam
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@terris I always remember Mal being an elf though.
also the game seemed to have a load more bloom in the graphics, a warmer feel to it. is that just your settings or is the default palate different to the original game? -
@cadiz_stoker I turned on all the nice new graphic enhancers - I agree it feels much cozier.