Shards Online new kickstarter
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https://www.youtube.com/watch?v=KPe6G3HUn5M New community interview with the lead developer of Shards Online along with a sneak peak of the first alpha map. While custom maps won't be avaiabile in phase 1 modding gameplay will be so theoretically one could start writing a D20 ruleset once it gets released and by the time custom maps are in have it ready to go.
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http://shardsonline.com/development-roadmap/
Development roadmap released at last; creating maps won't be possible until next year but those who are pre alpha admins will be able to mod the existing game starting soon in the form of scripting so hopefully someone starts writing a D20 ruleset in an anticipation for release. Also latest community roundtable with a lot of good info in it http://www.twitch.tv/shardsonline/c/6333342 -
http://www.twitch.tv/shardsonline/b/648726286 This month's community roundtable is up; in summary preview of more areas of their first official map, more GM client footage including the full 3D view, and AI & Modding stuff
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http://shardsonline.com/wp-content/uplo ... veyard.jpg
New screenie from the devs showing off the graveyard an area from their first official map Celador. Significantly less cartoonish and bright thankfully. Additionally, someone on the pre alpha admin group has stated they are working on a Pathfinder ruleset based off the 3.5 edition and will happily share the code after the NDA is lifted. :D -
Starting to look nice. Would be interested in looking at that ruleset.
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That is awesome!
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Pathfinder ruleset sounds cool.
I.. still hope this thing won't kill CoA. -
Even if it does, it will make it better than ever before assuming they pull it off. NwN is a great game but this is aiming to pull fans both from Neverwinter Nights who loved being able to build their worlds and create their own storylines, and Ultima folks who enjoyed the immersive quality and sandbox feeling that arguably the most longrunning virtual MUD there is today. You have UO shards that are as old as CoA which still get 200 players online regularly and the game is still supported. Put the best qualities into one game and allow players to customize how they choose it and you have something that if they pull it off will be very hard to surpass. I doubt even Neverwinter Nights 3 could pull this off.
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We have no plans to try to rebuild CoA on another game.
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You may not >:D. Filthy Casual with your laptop and your laboratory!
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We have no plans to try to rebuild CoA on another game.
I'd imagine the conditions for such a move would require a great, great effort on the part of the DM staff. That or gettin' paid.
Probably gettin' paid.
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There is a team member from Tales of Moonsea who is interested in porting the world over to Shards. So while it is not CoA, ToM was supposed to be the CoA equilviant for NwN2 but sadly due to the game's failure never took off.
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I would do it for £25,000 per dm.
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lolololol
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If it ever happens that we port to another game, it would probably not be an actual port of CoA. I 'd rather expect what happened with ToM to happen again. I bought NWN2 with high hopes myself, but it begun with so many bugs, the game was killed before it even starts. Now its actualy quite playable and fun, but there is no player base, or quite smaller a player base than original NWN.
If Shards proves more successful and a combination of CoA or ToM people tried to build something on it, I 'd surely try the game tbh, even if the setting was not FR and Arabel or Cormyr or.. you get the idea, it could be "thundercats" world for all I care. Those people have already make a fun server to play on (CoA), I m pretty sure they could do it again on a different game.
I would not ask for a port of CoA though, too much work for everyone on the DM team. Also why miss a chance to build something new? V5 was so much fun for me just re-exploring areas (no time for much more on my side). I can imagine it would be even more fun exploring a new setting, with new rules etc. Even PvP balance might change, though the mechanically apt people tend to figure their builds and rules faster anyway.
A separate effort would be more likely to succeed, by a mix of current DMs and players good at building-scripting. It also would not kill CoA (cause, where do we go if that new effort fails?). In addition a separate new effort would take pressure off builders, in the sense that they do not have to make every class, script, building similar to CoA. Building CoA from scratch is impossible. Our DMs have RLs and doing what they already do for free is more than we could ask for.
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How do folks feel about the fact that the game operates off a skill based system versus a leveling one? Though a dev said it would take probably a couple hours to write a fully functional xp system with levels skill based advancement does have its advantages.
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Makes roleplay a little bit more functional I guess.
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Yeah I agree that it might reduce level grinding and whatnot.
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I'm not saying that. It will just provide more opportunity for people to actually RP the way they want, including the Sim/Crafter players. Personally, if something gets started on Shards, I feel it will be a lot more open to both styles of RP, and it will be a new game so there will be enough new players that it won't matter as much as it seems to now.
That is of course, if people decide to make some Arabel-esque server.