Casual Play
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Really hope not if next year proves to be as passive-aggressive and unhelpful as this one.
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Really hope not if next year proves to be as passive-aggressive and unhelpful as this one.
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Frankly, Modiglian has some good points. CoA used to have DMs who were famous for their lists of dead players. I myself have made posts about this. I would like to drag out one of my posts, made way back in 2006, NINE YEARS ago!!
So when does Spice turn into Pepper Spray?
Thorkm in 2008
Whatever Happened to Bravery? by Moloch
CitizenBane in 2014To be sure, its an issue CoA has had issues for years. As a server, we still struggle with giving players what they want. I strongly suspect that we have failed to provide a server that has wider appeal, judging from the simple numbers game. We have done better than most, but its really the same few faces day in and day out, the people who have invested too much too leave, and really, that number will only decrease as time goes by.
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If you think you know a way to fix a problem that you think exists, bring it up in a separate discussion if it doesn't concern "Casual playing". Yuh, Thunesauce?
Either way, for a casual gamer, I have found out that being able to earn gold is what keeps my wheels spinning. The gold is used to pay up for adventurers who come to my events, and do my plot shitz. So for me:
Best thing: For a casual gamer, I'd like to see the servers resets fixed. It used to be that a DM could easily reset the server simply by pulling a Lever in the secret tree house. I heard that its broken? Could either fix it and make it easier to reset the server again, or focus on a system that automatically resets the server every other day.
Second best thing: Give players a way to stop you from leveling at certain stage. For me, who really hops in at weird ass times once in a while, I usually only do 1-3 level quests to get that sweet ass gold. I do hate spending time to kill myself whenever I reach level 4 though! Then again, if I ever decide about getting more levels, I dont want to catch a DM to start leveling again.
I dont expect either of these to be implemented. I just wrote what first popped in my head to help with my casual gaming!
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Mine is about balancing risk vs reward, not about how unfair the DMs are O.o
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It's just a game. Play it or not. Once you have a real job, life, kids, a house payment etc…all this forum stuff sounds so petty and small.
Just play the damn game, people. I remember the 55/55 days, so what? Its not like that anymore because people move on, get old, change etc...have fun with the people who -are- here and stop crying about those who aren't.
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@Khamal:
It's just a game. Play it or not. Once you have a real job, life, kids, a house payment etc…all this forum stuff sounds so petty and small.
Just play the damn game, people. I remember the 55/55 days, so what? Its not like that anymore because people move on, get old, change etc...have fun with the people who -are- here and stop crying about those who aren't.
Khamal wins the forum wars today.
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Dungeons that are more about puzzles than combat would help players in super low player count TZ's who can't get a big/storng group together
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Dungeons that are more about puzzles than combat would help players in super low player count TZ's who can't get a big/storng group together
I like the idea, but struggle to come up with puzzles that can be scripted so they're a challenge to solve the second time too.
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Dungeons that are more about puzzles than combat would help players in super low player count TZ's who can't get a big/storng group together
I like the idea, but struggle to come up with puzzles that can be scripted so they're a challenge to solve the second time too.
I am not a scripter or anuything , but wouldn't it be possible to make the puzzle Random, like the encounters in the Got Wood Quest?
And then within the randomly generated puzzle, have a different set of parameters to solve the puzzle?
Sorta like the lair of temptation, but have the doors need something different every time?
Zool has a quest hes testing with a very cool puzzle–-could tweak something like that to be different each time too?
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The treasure hunt had a 3 door and levers puzzle I recall, which is a good example of quest puzzles. Hard thing is to make such puzzles the main part of the quest and make it last a bit even once people figure out the logic once. I m all for casual play support, maybe an adventuring faction open to everyone, would serve as a faction everyone belongs to, even newcomer adventurers enlisted there. A DM can always take advantage making a sending on the faction's behalf and get a few low-mid levels on a treasure hunt, or any other on time adventure. It would occasionally make everyone getting some attention, feeling that even casual play pays off somewhat. Not as much as events coming from active players shaking things, but the occasional "4 PCs get randomly get abducted by a crazy space gnome in his spaceship" (Zool that was awesome, and exactly what I am talking about here) adventure is the perfect example.
No big rewards, no major gold loss, a bit of a reward, lots of fun.
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A good idea Tharg but yes. The worry with those is always the ability for the people that play lots to avoid being inclusive until level 5-6 or so and have no real previous interaction with characters, etc. But I think it's something we could trust the community with for the most part.
Well.. Level 5-6 happens in a day, to be fair.
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As for randomised puzzles. they can be made, but they are always pretty shallow. They end up being, every time, a process of elimination, instead of an analytical process, or lateral thinking process, which is a true puzzle solving experience. There's absolutely no way around that.
The closest we have to variation in puzzles, is probably the current claimable bases, but even then, you have to figure out how it works (which only works once) then you have to go through a process which can span time (the specifics of the process change, but the overall process to be completed is the same)
I could script a randomisation of lever/door/key based puzzles, sure, and it would be ok, but I expect people would simply find it tiresome after a while, and ask for it to be removed because it 'doesnt add anything but a time sink to this quest'