4th Ed and V5
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The point is that people need to learn the lore, by adventuring and researching things in game, instead of reading a book, or downloading pdf.
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Could make the Spellplague temporary. Say…it lasted twenty five years before some sort of balance was restored through some counter-catastrophic event?
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You can't stop metagaming by just limiting availability of lore sources. People will still learn the new lore and thus will be able to metagame it. The only thing that changes - this lore will be not as rich and huge as FR and the settnig not so fleshed-out and deep. It's like trying to fix a leak in the pool by cutting off the waterflow. The leak is still there but people can't swim in the pool any more.
Ha ha ha….you called the FR lore rich and fleshed-out and deep.
Oh...wait. I bet you were serious.
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You can't stop metagaming by just limiting availability of lore sources. People will still learn the new lore and thus will be able to metagame it. The only thing that changes - this lore will be not as rich and huge as FR and the settnig not so fleshed-out and deep. It's like trying to fix a leak in the pool by cutting off the waterflow. The leak is still there but people can't swim in the pool any more.
Nerdrage
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Yeah, well.. Did i say something silly?
i am not a native speaker, so i looked up the word to make sure i got everything right.
fleshed out - given substance or detail; completed;
Well, i still believe that FR is THE most scrupulously detailed setting there is. And it is rich in lore as no other. You could argue about the depth of a made up world.. But i hope i managed to make my point regardless and you're just picking on my awkward wording. -
You're fine Direfish.
I just think that the Forgotten Realms is a terribly one-dimensional setting. I get your wording entirely, but deep down, I've ALWAYS hated the Forgotten Realms as a setting.
Planescape does its version of "tacked on ideas from different worlds and cultures" much better.
If I wanted a good fantasy setting with a detailed and interesting world, I'd pick Eberron.
But, hey! Its all personal taste.
We did get too focused on gods here though!
What about the Empire of Shade conquering Sembia? Elminster's disappearance? Thay blowing up!?
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If we go with the whole Mystra died spell plague thingy, does that mean mages can use magic missle unlimited times per day? =D
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@Swifty:
If we go with the whole Mystra died spell plague thingy, does that mean mages can use magic missle unlimited times per day? =D
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Yeah, well.. Did i say something silly?
i am not a native speaker, so i looked up the word to make sure i got everything right.
fleshed out - given substance or detail; completed;
Well, i still believe that FR is THE most scrupulously detailed setting there is. And it is rich in lore as no other. You could argue about the depth of a made up world.. But i hope i managed to make my point regardless and you're just picking on my awkward wording.Your wording was fine. You just picked on Moloch's scab is all. :D
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Harnworld is a beuatifully thought through and fleshed out world.
FR is trying to give everything to everyone and therefore overstretches.
What has this to do with this topic you say? Only that I am all for going as far from FR as possible and for me it is alot more entertaining to find out the stories and history of CoA than being able to read about it all in source books. I also find it hilarious when you are lectured IG about a "FR know it all" about something that my character has experienced not to be true in CoA.
That said it is demanding on our DMs to keep the current setting in tune. In order to make the setting fleshed out it must be possible to find out the background of the place both on forums and IG. That means updating convos to let people understand the setting.
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If I wanted a good fantasy setting with a detailed and interesting world, I'd pick Eberron.
Glad I am not the only one :P
@Mr.Moloch:What about the Empire of Shade conquering Sembia? Elminster's disappearance? Thay blowing up!?
Definitely yes for the first one, I believe they could be used as a reoccuring threat to the city. No opinion on the second one and for the third I really wasn't a fan of the changes they made to Thay, so I say keep them as they are.
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We did get too focused on gods here though!
What about the Empire of Shade conquering Sembia? Elminster's disappearance? Thay blowing up!?
I lean towards progressing the diffrent lands 50 years.. but doing it our way. In some cases we could lean towards 4th edition stuff, but sometimes we might go in a radically different one. Should make it more fun for everyone invoked.
In the specific examples I think I would go yes (but maybe not exactly as cannon), maybe (is he, isn't he is so fun to toy with!) and a big fat no for Thay.
I like to keep Thay as a lingering threat. Were going with the whole trade route thing, and 3rd edition Thay was becoming a serous threat because it was controlling trade… sounds like fun material to work with over a long time period to me. Certainly more than a distant land of the undead.
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I'd like to see Thayans be a faction which player's can join in v5, perhaps circumstances in 50 years time have led them to be re invited back into the city again. Would DM's be open to exploring this possibility?
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Well, with this new spoiler, looks like Thay hasn't quite 'blown up' as in 4th Ed. Theres still possibilities of putting some 4E FIXES in though!
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@Broken:
Well, with this new spoiler, looks like Thay hasn't quite 'blown up' as in 4th Ed. Theres still possibilities of putting some 4E FIXES in though!
Agreed, and to be honest, nuking Thay was my only real gripe with 4E lore. There's still room for some slashing and rehashing of bulky content.
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How do people feel about the new cosmology of 4E? I honestly liked the new plane setup it has compared to 3ed
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Its rather radicaly different in some regards isn't it? I would rather we keep with the current set up by and large, but I be willing to play with the idea of the Feywild being there all along . :wink:
Elemental chaos… less so. I like the idea of the elemental planes being mostly there own thing, through we could could argue thgere edges are more blured togther, leaving the door open for idea's that mix elements together.
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@An:
http://en.wikipedia.org/wiki/Moloch
Thought I'd add this.
:D
Except, that is not where I got the name. So –- YOU LOSE.
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@An:
http://en.wikipedia.org/wiki/Moloch
Thought I'd add this.
:D
Except, that is not where I got the name. So –- YOU LOSE.
take your pick, mine is in bold.
Moloch may also mean:
Moloch horridus, also known as thorny devil, the sole lizard species of the genus Moloch
Moloch (Mortal Kombat), a character in the Mortal Kombat video game series
Moloch the Mystic (real name Edgar William Jacobi), an underworld leader or crime boss in the Watchmen series
Moloch "the Bull", a towering, big man armed with a large chain, who is one of the antagonists killed in Assassin's Creed: Bloodlines
Moloch (Buffyverse), a demon on the TV show Buffy the Vampire Slayer
Moloch (Dungeons & Dragons), an archdevil in the Dungeons & Dragons role-playing game
Moloch (computing), a type of computer program that uses few libraries or other clearly separate components
Moloch (film), a 1999 biographical film by Alexander Sokurov about Adolf Hitler
Moloc (Stargate), a Goa'uld from Stargate SG-1
"Moloch", an episode of the BBC television series Blake's 7
Mister Moloch, main antagonist in Project G.e.e.K.e.R..
a terrifying war machine in the television series Spellbinder: Land of the Dragon Lord.