To the same effect of adding exit NPCs to the Hullack, could we perhaps implement exit objects and transitions of the same purpose to some of the quests on the server? The only ones I am familiar with are Ants (Which seems unintentional) and the Walking quest south of Bospir which doesn't really transition but loops back on itself.
Some quests still have 'garbage' in them due to the existence of certain quests which require it. They are, however, in quests that are rarely done and you need to look for them really...
This is an issue that can be self-regulated by responsible druid players.
At this point there is no reason to add extra scripting.
If there is an issue/incident, then an Admin can handle it on a case-by-case basis.
Zolm this is for suggestions, not criticism.
Saying "It looks like a bunch of buildings slapped together with no cohesive thought for city layout design" is just being insulting. You made your suggestion in the first post. No need to get nasty about it. And you were told it is a low priority at the moment. Please consider your words before you post. I'm going to lock this thread now that your point, and our point, has been made.
Ok spawning % for gems is now 98%, with 30% chance that the node will break. I had over-adjusted and someone got 28 topaz from a single node and that was bad!
Clay and sand % are 100% with 25% chance of running out.