Deinonychus size reduction
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These things were the size of dogs when standing relaxed, but the models loom over human heads in a relaxed stooped posture. I dunno what the difference between a Deinonychus and a 'lesser' Deinonychus is supposed to be, but I don't think that 'lesser' means giant growth.
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I didnt make the models :p
Will look at resizing them -
Yea I know hehe, I used dino models on a different server for a 'time lost island' that I built and was cruel enough to give them bleed and increased movement speed to ambush/chase prey quickly shifty eyes And made chicken-sized tiny versions of them for packs of velociraptors. I'm just happy they're being used at all on coa now because the dino models are generally all ♥ Thanks for looking at them!
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@Tempest-Rose said in Deinonychus size reduction:
Yea I know hehe, I used dino models on a different server for a 'time lost island' that I built and was cruel enough to give them bleed and increased movement speed to ambush/chase prey quickly shifty eyes And made chicken-sized tiny versions of them for packs of velociraptors. I'm just happy they're being used at all on coa now because the dino models are generally all ♥ Thanks for looking at them!
There is one Hak pak that used Jurassic park operations genesis Dino models which was cool. Sadly animations were not top notch, which is a shame cause those would be fun to see.
Spinosaurus man
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This one I think is what you're talking about :) Screenshots if you scroll down. I never used this one, just the other mod with dinos that I don't even remember the name of. Had t rex and brontodons and big stompy herbivores and smashy tail bois and pokey forehead mans.
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@Echo we could use an update to the on-enter script to check for a variable iSizeModifier int -500 - +500 in size in increments of 10.
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or.. could resize it in the toolset? and not mess with scripts?
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Yes, but the tail appending is yucky :(
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Better?