Due to other engagements and in order to be fair to the playerbase and my admin colleagues I am officially stepping down from my role as Admin and active Developer/Scripter in City of Arabel.
~Strife and Discord Ret.~
Thats unrelated to the .RECALL dot command and more how dot commands work in general. When such happens you need to use your PC Mod Switch to target yourself. Should be fixed after that.
.POISON Dot Command have been refactored in order to:
Setting a Poison for Application:
When you wish to set a new Poison type use the following dot command:
.poison set [INSERT POISON NAME WITHOUT BRACKETS]
The name doesnt need to be case sensitive but must be the exact name of the poison!
This will set your selection to that poison until one of the following things happen:
Applying Poison to Weapons/Ammunition:
Unlike the old dot command version you will no longer have to type .poison left, .poison arrow and all that.
You simply have to type the following dot command:
The code will identify your weapon of choice at the moment the dot command was used:
In the case of dual-wielding you must have one vial for each weapon.
Each failure will show the appropriate error message.
Probably relates to the fact that the Script that resets the quest areas, doesnt destroy(on purpose!) placeables marked as Plot. For some reason that I do not know, someone made all the container placeables in the palette used for the Quest system marked as Plot.
Going to leave to the Admin Builders to sort out
Bug only in @Prof-Misclick 's documentation, not in the script.
Duration bonus from Intimidate is also awarded for Pure Class Barbarians(Which you are not).
Will leave this bug open so @Prof-Misclick can update his documentation accordingly.
Should be fixed of as V6971. Please confirm.
NW_C2_DEFAULT2 already calls to
nw_ch_ac2 in an event the Creature is already a companion, so changing it to NW_C2_DEFAULT2 should resolve it. I would recommend changing it only on some of the creatures that spawn more often, to test this before changing it to all.
Adjusted in V6963, slightly.
Corrected in the palette for all relevant Bronze weapons as of V6963.
Script is not broken.
I tested it myself now and they dont spawn all at once but in a very very short interval:
Seems like misconfiguration of the system.
Whoever made the quest also didnt add an a waypoint for the mobs to actually invade, so they just.... Stand there
Going to leave it to the author of this invasion/love story to handle as they know best what they intended to do here.