@CrazyZleric I see what you're saying, but you must see the problem with just putting a 'good item' in an outdoor area, right?
area loot has to reset, or the next guy gets nothing and there is only loot once a reset. But if it resets, and there is just a +1 sword sitting in a box, then that specific area gets over camped to the nine and it becomes a silly ooc game of where's waldo.
So its gotta be good, but hard to find, but also worth finding, yet not something everyone can just get. >_>
Which is why I was asking instead, what type of an interaction would become more engaging, make it feel "worth it" without just dropping the phrase "more loot."
I'm sure there is something we can do to make this worth while. Like a random area spawn with an event, or a hidden prestige-dump faction which could sell scary stuff, or super rare treasure maps which unlock a quest. Hidden difficult quests locked behind some knowledge. That sorta thing. Those kinds of suggestions. Stuff to make DMless fun.