Crafting Experience
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I think cafting XP should be given even on a failed attempt. The penalty for failure should be the loss of crafting ingredients and the benefit should be getting the final product. I've learnt a lot from mistakes over the years, probably more than successes. Experience is gained regardless out the outcome. It would also help the low level grinding feel less painful because we don't really care about the end result, we're just keep doing it to level up the skill. Don't see how this would be abused or unbalanced as attempting high level receipies is still limited to the availability and cost of the ingredients.
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being discussed by the team
will update when a decision is reached -
the team decided this was too easy to exploit
will not be implemented