Fear Aura fix
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This aura is particularly the worst offender of them all, and thus should be given its due diligence.
I propose that if you pass the fear check, you shouldn't have to roll for at least another five turns.
Is it possible to give the fear aura a cool down so you aren't forced to roll multiple times based on the games factoring of your location and if you're in the aura or not?
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I don't care if there's multiple creatures with fear auras overlapping, one roll per person and if you pass you don't need a roll again. If you feel the aura, you or feared as normal, but you don't need to roll again for another five turns
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I already stopped it spamming you with rolls via a variable that get's removed after (I don't remember the time, probably a round?)
So er... did that code get removed or something?
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@zool didn't know you did that.
I'll check the code
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It looks like there was a fix for this done on January 15, 2022. Once a fear check is done, there is a cool down in place.
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