Raid upon the fire worgs
-
Let us band together against our common foe, the Ghosts of Cormyr are scouting for the breeding grounds as we speak. We must defeat this threat before we may truly undermine the power of the White Witch. Join me, and let us show that Arabel does not bend the knee.
Luckbringer Ottilie
(( @Voss_ 16:00EST / 21:00UTC Jan 30th / 10:00NZDT Jan 31st ))
-
Good hunting.
- Redwoods
(2pm EST on a Friday, a workday, can't be there until 4pm)
- Redwoods
-
(( would saturday work better?
-
(( time updated ))
-
Ottilie reminds everyone that today is the day of the raid
-
Adventurers have been encouraged to join us this evening, the breeding pit is no doubt dangerous and we will need all the aid we can get. I have not detailed the plan, since we do not want to tip off our enemies.
Luckbringer Ottilie
-
(( 3 hours till the raid ))
-
The raid was successful, the breeding pit is no more. However, the Warlord and his Favorite escaped. No doubt we shall see them at the final battle.
Luckbringer Ottilie
-
1/30/2021
Those Involved:
Fang Kirin Ashewood, Sir Nicholas of Eveningstar, Luckbringer Ottilie, Great Druid Nanthleenee, Squire Floki Baardsen, Unproven Therene, Kaldo the Undead-Hunter, Exchequer Osco Appleblossom, Unnamed Black-clad scout, Aerlalorn.We received word from a Ghost of Cormyr, now calling themselves "The Men in the Mist" or "Ghosts" that the Breeding Pits of the Warlord Houndmaster were found deep within the Hullack. We gathered at the palace a small contingent of Arabellan Adventurers with the full force of the Council of Twelve, our aim was clear: destroy the threat at all costs. We discussed priorities and all agreed that the Warlord was a secondary target, his worgs and their magic used to manufacture the Infernal Beasts were our number priority.
Per the orders of the Twelve, the Free Company led by Captain Brackenbrook secured the main entrance of the Breeding Pits. We were warned that scouting ahead would be near impossible due to the worgs patrolling the outskirts of the cave. Our chosen formation was shields at the center with great-weapons flanking, and a rear support of wizards and battle-priests. Oh. And Osco. Great Druid Nanthleenee and Luckbringer Ottilie were given permission to free-float to where they found themselves most needed and support.
The battle initially was quite manageable, we went with clear instruction from corridor to corridor laying waste to Hobgoblin, Worg, and regular goblins all in service of the White Horde. At a point we needed to divide our forces left and right as the Hobgoblins attempted a pincer move, a tactic once described to me by Strategist Keline. We split our party, though in the chaos one fell, the unnamed black-clad scout. After clearing the forces we were able to recover and revive him before continuing through a series of dreadful black gates.
We found the Infernal Pens and multiple feeding grounds. dozens of mounds of corpses of all sorts of humanoid creatures stacked several feet in the air. I dare not afford any further description on the horrors we were forced to make our way around as we attempted to bring down our enemies. It was here that we interacted with the first of SEVEN warlorck Hobgoblins. We slew the first quickly due to Fang Ashewoods quick dispel and hold person combo.
Clearing from room to room, we cut down each pen-gate and slew the murderous infernal beasts within. They were eager to battle us, even at our full strength the monstrous worgs would charge forward, savaging whomever was unlucky enough to be at the pen-gates.
We found a lab. This must have been where they spliced magical formula with infernal magic to breed a worg that could only taste man-flesh. We quickly destroyed it, setting a small fire that took the black heart of the Breeding Pits out of the White Witches hands...
This is when Therene fell. An ambush in one hallway by not one, but two Warlock Hobgoblins left her slain. We mourned, though the job was not yet finished. Scouts were dispatched to search for any crevice yet undiscovered by us while we discussed how to return her to the Free Company for safe-keeping. This is when Squire Floki performed the greatest of sacrifices. He gave up his own golden scales to revive young Therene, who rose strong and ready to continue the fight.
Kaldo and the unnamed Black-clad man returned with word for a corridor yet unchecked, and infernal chanting which lay beyond.
We approached, kicking through a door that led to a long winding passage to a set of barricades. A trap. We had delayed too long, allowing the Goblins to set up a second line of defense. As we discussed how to proceed, the pair of Warlocks which attacked and slew Therene attacked us from behind. A foolish decision, and Kirin, again, was prepared with dispels. Their attack was thrown off like water on rock, and we took our vengeance on them both.
Returning to the bridge, we decided three fireballs would breach the barricades, and then we would sprint across the passage under the cover of invisibility to engage the goblin archers in melee. This plan worked quite well, though only some of the party followed orders and actually went invisible. One more triumph on a brutal road.
After clearing the goblin archers and barricades, it became clear this was in fact a summoning area. These worgs we were fighting, corrupted by various magics, were Infernal. As in, from the abyss. Four great summoning circles, each manned by a Hobgoblin warlock fully enshelled in magical words. At each circle was a on-going ritual which we learned later to be linked to the Warlock hobgoblin manning it.
Each summoning circle had its own challenges, though none prepared us for the fourth. A greataxe wielding hobgoblin that towered some eight feet tall, swinging with the force of ten men. It laid low, alone several of our party. The battle was bloody, and at the end only half our number remained standing as a -second- infernal worg was birthed by the summoning circle. We fought each, the hobgoblin and the worg, our number cut off from each other. Only a small few of us could effectively strike the beasts. Despite our shortcomings, we were triumphant, the last Warlock and his dreadful spawn were slain, and the four summoning circles destroyed.
Upon leaving the gaping maw of the Breeding Pits, we instructed the Free Company to seal them off, forever.
-Sir Nicholas, Dawnknight of Eveningstar.
-
Beautiful reporting Sir Appleberry, perhaps we should attempt to track down the Beastmaster?
Luckbringer Ottilie
-
I'm sure he is holed up in Tilverton with the Warlords Favorite, awaiting the final battle for Tilvertons Soul.
Though perhaps, we could lure him out somehow?
Any suggestions here?
-Sir Nicholas, Dawnknight of Eveningstar
-
Maybe we could make divine inclined worgs, or fake it, and taunt him to come and look? Far fetched, but its an idea.
Luckbringer Ottilie
-
When it was announced that Strategist Keline was Commander of the Council of Twelve, the Warlord made it a point to seek her out and 'test' her. This resulted in a short-lived duel between myself and the Warlord. We may be able to use the same strategy to lure him out. If we nominate a commander publicly, word will reach him, and he way wish to test this person, too. I recommend someone other than myself, as I have already dueled the creature and my name may be familiar to him.
-Sir Nicholas, Dawnknight of Eveningstar.
-
Publicly announce either Kirin or Ottilie as Commander - though honestly, Appleberry, you are such now that Keline is gone. Both are believable enough as such. I have no skills with strategic planning, so I doubt anyone would believe it if, if such was announced.
Osco -
Whilst I am more than happy to step up, I agree with Osco that Sir Appleberry is already filling the role pretty well.
Luckbringer Ottilie
-
If that is the councils decision, then I will humbly accept the responsibility, and of course, swear to uphold it with honor and respect.
With the guidance of my peers, and the support of the council, we will not fail.
-Sir Nicholas, Dawnknight of Eveningstar
-
Let us put it up for a vote then!
Luckbringer Ottilie
-
I'm inclined to put Miss Druid forward for it.
She has extensive combat experience, is naturally more inclined to understand how to hunt something down and with some preparation, can fight like a really mad bear.
She's also led others before and I think, is less likely to have sore points that could be used against her.
-Kirin
-
Great, druids or paladins as commanders. I'm sure that will go brilliantly.
Clerk Pinwall.
-
This post is deleted! -