No x3-x4 2h Weapons on DM bosses/events or maximum -1 hp



  • Something that I've seen a few times now- party just gets 1shot by any mob with an unlucky crit. No real way to protect against it, no real way to defend. It's not something where you can just build a lot of HP for, all things considered. Had a ranger today, for instance, that had a lot of HP with con+toughness get crit for 1 more than her maximum HP. So no recovery time, no chance to heal up or have her allies react. And it wasn't even that she was tanking- I was. But AI gotta AI and suddenly swapped targets, sending them to the shadow realm. This has happened a few times now.

    Would be probably better to just not have enemies with greataxes or mauls on events or quests, just because there is little you can do to combat against a nat 20 roll.

    Even in PNP, there's chances to recover.

    OR introduce a system that sets you to -1 no matter how much damage the blow was, so that you drop to the ground and bleed out, enemy losing target, and giving allies a chance to heal you.



  • @sharkinajar said in No x3-x4 2h Weapons on DM bosses/events or maximum -1 hp:

    OR introduce a system that sets you to -1 no matter how much damage the blow was, so that you drop to the ground and bleed out, enemy losing target, and giving allies a chance to heal you.

    I've liked this idea for a while- the problem I found with it when testing was:

    Many players ended up bleeding out VERY SLOWLY in the wilds, on their own. That's very boring!

    Also, players barely ever died- because enemies de-target those with less than 1 hp.
    (The above may not look like a problem 🙂 )



  • @Zool Is that way already currently where people bleed out super slow. You can just do .hrt to speed it up. bit different in this case, because they can crit you down instantly to the fugue- There should be a little recovery time given how dangerous smackage is these days.



  • I'd be more inclined to this, if enemies no longer removed you as a potential target when your down, at least, not forever anyway (that however, could be quite fiddly to pack into the AI, for it to remove you as a target for (insert time) then put you back in the list...

    It's just that, with this system, whenever you "die" you start to bleed out - and no enemy will attack you - how then, will anyone ever die? If a party runs out of healing really isn't it?



  • no no @Zool i'm saying you still bleed out- in fact, you could even increase how often the -1 hp tick happens. i'm talking about making it so that if you get crit by an enemy for far more than your maximum HP, it doesn't drop you below -1. Thus giving your party time to heal you. Prevents instant oneshots to the fugue.



  • @sharkinajar said in No x3-x4 2h Weapons on DM bosses/events or maximum -1 hp:

    no no @Zool i'm saying you still bleed out- in fact, you could even increase how often the -1 hp tick happens. i'm talking about making it so that if you get crit by an enemy for far more than your maximum HP, it doesn't drop you below -1. Thus giving your party time to heal you. Prevents instant oneshots to the fugue.

    That's my point, players will pretty much never die, because they will always get healed.

    You get dropped to -1, start bleeding out, and someone is gonna hit you with a wand before you die, because no enemies will be attacking you. I rarely see someone bleed out in an actual fight, very very rarely, and I've taken a lot of players to between 0 and -10 HP a lot of times.

    As I say, this likely doesn't seem like a problem 🙂 but, death is meant to be the risk element of the challenge, and this proposal, while really cool on one hand, appears to mostly remove that risk from the equation, albeit, indirectly.


  • Order of the Aster

    Zool makes a good point, preventing death makes for a lackluster passionless game. If we could incorporate 90dmg great axe takes you from 50/50 hp to -1/50hp and we have 9 rounds of combat to resolve the issue of dying, the monster should be allowed to just swing again and finish the fight.

    This is gonna sound crazy...

    But what if you're dropped to -1 you're out for 9 combat rounds no matter what?

    Even if you're fully healed, you are "staggered" and can walk but not defend yourself?



  • @SadGruffman said in No x3-x4 2h Weapons on DM bosses/events or maximum -1 hp:

    Zool makes a good point, preventing death makes for a lackluster passionless game. If we could incorporate 90dmg great axe takes you from 50/50 hp to -1/50hp and we have 9 rounds of combat to resolve the issue of dying, the monster should be allowed to just swing again and finish the fight.

    This is gonna sound crazy...

    But what if you're dropped to -1 you're out for 9 combat rounds no matter what?

    Even if you're fully healed, you are "staggered" and can walk but not defend yourself?

    Ridiculously clunky scripting wise I would suggest.

    Nothing much wrong with the idea, though I can see people getting annoyed with it, just due to the "downtime", having to just watch as your allies get smacked about- there's also potential PvP issues with it. All round, I like the concept and the attempt at a compromise, but this would get messy fast.


  • Admin [DM]

    Short answer is not likely

    Longer answer is that the x3 weapons are not the problem. If you feel an encounter was unfairly done (dying in combat to a lucky hit is hardly unfair) then bring it up to a DM for review.



  • It's less a lucky hit but more patching forcing you into an AoO and then an enemy getting a free swing that you couldn't control out of nowhere that just happens to nat 20 and hit for more than your overall HP. It's not a lucky blow thing, more of a can't do anything cuz bioware kinda thing. And it's not exactly something you can really build for, either. But it's also hard to really prove it happens this way unless you're watching closely- and in the case I mentioned above as an example, this is what happened.

    So I don't really think that it's something anyone can really deal with or survive through.



  • Or rather, there's a way to survive it, but it's by being buffed to the gills.



  • Even then, that's hard to do. Which ends up just discouraging players. Basically means if they're going to randomly die without any way to protect against it, why go on the dm quest at all?

    just saying this from potential perspectives.


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