Hullack Bandits
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First off, I love that there's a soloable quest in my level range. I found it on accident while mapping! It's in an inconvenient location, considering the number of orcs and goblins I had to fight to get to it, but that's a different story.
Pros:
- soloable at 6+
- nice layout
Cons:
- Dire Spiders in a group of 6 with their DC: 26 poison
- Bandit Trackers and Wardens also have poison (arrows) (DC14 Con & Str drain) and spawn in groups up to 8
- Boss has On-Hit Daze, High AC, and a lot of HP, and is surrounded by lots of help
- Terrible payout for material demands
Materials used:
Blur 1
CSW (32 charges)
CMW (17 charges)
Stoneskin (2 potions
PfE (2 potions)
Ironguts (3 potions)
Lesser Restoration (1 potion)
Invis (2 charges from boots)
Cure Crits (1 charge from heroic mark)
Restoration (2 charges from gloves)
Blood Frenzy (1 charge from item)
Strength (1 charge from item)
Divine Favor (2 potions)
Summon Creature III Scroll (found on quest)
all 4 rage usesRewards
250 gold from questgiver
3 treasure maps
Wand of Cure Serious Wounds
Crushing Bolts (20)
Scroll: Melf's Acid Arrow
Scroll: Negative Energy Burst
Scroll: Summon Creature III (used in the fight)
Wand of Cure Moderate Wounds (2)
Scroll: Invisibility
15GP
Arrows, Plain (20)
Wand of Cure Serious WoundsI think maybe this was intended for a group and then got changed to soloable? This does not seem like a quest intended for soloing, considering the ridiculous number of creatures using poison.
Overall Score: 4/10 wont do again without a group, and a supply of restorations
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@Harlequin said in Hullack Bandits:
I think maybe this was intended for a group and then got changed to soloable? This does not seem like a quest intended for soloing, considering the ridiculous number of creatures using poison.
All 6-9 quests are solo-able :) This was a recent change, but most quests are built with a group in mind. So it is solo at your own risk.
Incidentally going to look into the poisons and bosses, seems a bit ridiculous. Thanks for the review!
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Bosses and spiders have been addressed v6990
Give it another run and provide feedback -
Redid quest today, solo again:
Notes:
- The spider group did not swarm me and I managed to get past without having to fight them, which was better than last time. They swarmed me as I was fighting the bandits.
- I did see there were different spiders other than just dires, which may have been a good thing. (Saw 1 dire and 1 sword, did not get close enough to see the others)
- The boss was still a challenge but was not nearly as horrendous as before.
- I did not run around the first area looking for all the bandits this time so I may have missed a group.
Materials Used:
17 CSW charges
3 Barkskin potions
2 cats grace potion
bulls strength potion
2 endure elements potions
2 blur potions
2 healing kit +1
iron guts potion
Bulls strength (2 charge from item)
Restoration (1 charges from gloves)
Blood Frenzy (1 charge from item)
Potion of Bravery
potion of Protection From EvilRewards:
scroll of lesser dispel
scroll of knock
2 scrolls of sanctuary
20 arrows "plain"
2 CMW wands
2 CSW wands
anauria gem
purple rags
treasure map
63g
End XP: 250
End GP: 250Overall Score: 8/10
I think the end gold reward should be higher, to make it worth the expenditures, but overall much improved experience with this quest. -