List of quest tweak suggestions
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Ogres – Pretty good, and scales well. Only issue is in the one room with the door, there spawns a bajillion ogres at once. Could just use less numbers there. Also, the ogres are pretty chunky, considering. This would be a good quest to bump up to a 6-10 range, and maybe up its XP and gold a tiny bit
Hullack Bandits – This quest is pretty good as well. Needs more loot spawning though, for how long it is, we only found 1 lootable rock pile, and it had 2 wands and a map. As well as more XP/gp on turnin, since this one is basically a two-parter. Or separate the inside cave and the outside into part 1 and 2, like how ants is done. Also, the very end of the cave system could use a transition back to the quest entrance. It’s a long sprawl otherwise. Some lootable lesser restores/antidotes because of the DC 26 str drains and the con drains. Maybe just less spiders overall.
Lizardfolk Cove – Could just use less spawns in two spots, they spawn in massive groups. Good enemy variability though. Boss might need a little nerfing, its poison is pretty hefty. I’d also advise dropping the level range to 6-10 from 7-10.
Starwater Tomb – Still has the issue with the chest from the statue locked room being doublestacked atop the chest in the secret room. Could scale better for more people, with a bigger party there isn’t much of a difference
Troll Bog – 13 ab on the berserkers is kinda high for a 6-9, as well as the normal trolls having 9 ab. Would recommend lowering it just to 12 or so for the berserkers and 8 for the normal trolls. Also, this would be another good one to bump the cap to level 10, as well as a bit more XP rewards.
Raging Elementals – Almost perfect, but boss might have slightly too much AB. Maybe lower it by 1 or 2.A major overall theme though has been too many wands, too many maps, too many scrolls, and not enough of actual quest loot. Will get to the others soon.
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Knightswood – Fun little quest. Could use a loot pile at the end or something
Dhedluk – Don’t know yet, but it is too far away from everything else, and due to the transition being looped around to the back of the map, it’s a lot of running around just to get to this 6-9. Recommend swapping the transition to the southern side instead of the north.Lizardfolk – iquanids crit on a 16
Irondrake Cave – Far, far too many winter wolves. In one spot you turn around a corner into 10+ of them with a Giant and a dire one. -
Poison in eveningstar tomb wrecked us tonight. Was that a new thing?
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Knightswood has lots of secret loot, I think the quest is almost perfect from my experience of it, great opportunities to RP aswell.
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@sharkinajar said in List of quest tweak suggestions:
Dhedluk – Don’t know yet, but it is too far away from everything else, and due to the transition being looped around to the back of the map, it’s a lot of running around just to get to this 6-9. Recommend swapping the transition to the southern side instead of the north.
You can enter the city South and East too, it's just harder to do so. :)
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Having done troll bog again, can confirm AB of the larger troll berserkers are too high, hitting 16 with 2 apr. The troll chieftain has instant high CL spell mantle, which is kinda weird. Also, this quest would be better suited as a 10 cap and a larger XP reward, as well as payout. It's a pretty tough one.
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Lizardfolk pass 2 - Quest could use a couple more lootables. Not finding too much here.
Ancient Watchtower - Holy loot batman! There are waaay too many chests in this one. I know my complaints for quests that there aren't enough chests, but this one is pretty ridiculous with how many there are. Quest difficulty is good, however. I'd also advise bumping this one to 6-10.
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Wool you look at that - delivery quest. This one pays out too much gold for how easy it is to go from bospir to Eveningstar, handing out 250g for a turnin
Dwarven brew - delivery quest. In contrast, this one pays too little for how risky it is, and quite the journey. Would suggest increasing gold payout and xp payout for having to make your way through some very dangerous, high-level areas.
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For sanity sake can you please separate each quest to its own thread?
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@sharkinajar said in List of quest tweak suggestions:
Ogres –
Pretty good, and scales well. Only issue is in the one room with the door, there spawns a bajillion ogres at once. Could just use less numbers there. Also, the ogres are pretty chunky, considering. This would be a good quest to bump up to a 6-10 range, and maybe up its XP and gold a tiny bitUpdated spawns and boss
Hullack Bandits –This quest is pretty good as well. Needs more loot spawning though, for how long it is, we only found 1 lootable rock pile, and it had 2 wands and a map. As well as more XP/gp on turnin, since this one is basically a two-parter. Or separate the inside cave and the outside into part 1 and 2, like how ants is done. Also, the very end of the cave system could use a transition back to the quest entrance. It’s a long sprawl otherwise. Some lootable lesser restores/antidotes because of the DC 26 str drains and the con drains. Maybe just less spiders overall.Made treasure spawn 100%
Lizardfolk Cove –Could just use less spawns in two spots, they spawn in massive groups. Good enemy variability though. Boss might need a little nerfing, its poison is pretty hefty. I’d also advise dropping the level range to 6-10 from 7-10.Tweaked the boss, lowered spawns
Starwater Tomb –Still has the issue with the chest from the statue locked room being doublestacked atop the chest in the secret room. Could scale better for more people, with a bigger party there isn’t much of a differenceFixed the chest, tweaked spawning
Troll Bog –13 ab on the berserkers is kinda high for a 6-9, as well as the normal trolls having 9 ab. Would recommend lowering it just to 12 or so for the berserkers and 8 for the normal trolls. Also, this would be another good one to bump the cap to level 10, as well as a bit more XP rewards.Tweaked the trolls
Raging Elementals –Almost perfect, but boss might have slightly too much AB. Maybe lower it by 1 or 2.Tweaked the bossA major overall theme though has been too many wands, too many maps, too many scrolls, and not enough of actual quest loot. Will get to the others soon.Will remain until the rebalance project is complete, healing surplus isn't a bad thing and they grant prestige. -
@sharkinajar said in List of quest tweak suggestions:
Knightswood –
Fun little quest. Could use a loot pile at the end or somethingThere is plenty of loot if you know where to look
Dhedluk –Don’t know yet, but it is too far away from everything else, and due to the transition being looped around to the back of the map, it’s a lot of running around just to get to this 6-9. Recommend swapping the transition to the southern side instead of the north.South and West are accessible, just takes more work.Lizardfolk –
iquanids crit on a 16Tweaked
Irondrake Cave –Far, far too many winter wolves. In one spot you turn around a corner into 10+ of them with a Giant and a dire one.Lowered the amount of winter wolves -
@sharkinajar said in List of quest tweak suggestions:
Having done troll bog again, can confirm AB of the larger troll berserkers are too high, hitting 16 with 2 apr. The troll chieftain has instant high CL spell mantle, which is kinda weird. Also, this quest would be better suited as a 10 cap and a larger XP reward, as well as payout. It's a pretty tough one.Already resolved@sharkinajar said in List of quest tweak suggestions:
Lizardfolk pass 2 -
Quest could use a couple more lootables. Not finding too much here.ALready resolvedAncient Watchtower -
Holy loot batman! There are waaay too many chests in this one. I know my complaints for quests that there aren't enough chests, but this one is pretty ridiculous with how many there are. Quest difficulty is good, however. I'd also advise bumping this one to 6-10.Loot lowered@sharkinajar said in List of quest tweak suggestions:
Wool you look at that - delivery quest. This one pays out too much gold for how easy it is to go from bospir to Eveningstar, handing out 250g for a turninLowered gold rewardDwarven brew -
delivery quest. In contrast, this one pays too little for how risky it is, and quite the journey. Would suggest increasing gold payout and xp payout for having to make your way through some very dangerous, high-level areas.Improved gold reward -
@Strife-and-Discord said in List of quest tweak suggestions:
For sanity sake can you please separate each quest to its own thread?
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