Get rid of the Quest Timer
-
You know that idiotic, moronic thing that keeps players from repeating a quest after a reset if they did it within a certain period of a reset, and logged on right after?
Get rid of that.
-
Get rid of it, it's useless as of now, since dm's control resets and the server rarely crashes.
-
Burn it like it's a WITCH
-
Quest timer existed to prevent exploitation when the server crashed every 2 hours or so. The whole point of moving to EE and having a fancy new server is that this doesn't happen.
And if someone's doing a quest too often the pro's and cons are.
Con: They're online doing stuff too much
Pro: They're online, DOING STUFF
Pro: It gives the dm team lots of data about which quests are people's favorites, and allows them to scrutinize said quest to see why that is and whether or not this quest needs fixing, or other quest need to be more like this one.
Pro: THEY'RE ONLINE, DOING STUFF!!!!!!!!Down with the quest timer.
-
+10000000
-
Yup, kill it, its a relic from a bygone era.
-
-
@Chips said in Get rid of the Quest Timer:
Quest timer existed to prevent exploitation when the server crashed every 2 hours or so. The whole point of moving to EE and having a fancy new server is that this doesn't happen.
And if someone's doing a quest too often the pro's and cons are.
Con: They're online doing stuff too much
Pro: They're online, DOING STUFF
Pro: It gives the dm team lots of data about which quests are people's favorites, and allows them to scrutinize said quest to see why that is and whether or not this quest needs fixing, or other quest need to be more like this one.
Pro: THEY'RE ONLINE, DOING STUFF!!!!!!!!Down with the quest timer.
Well said.
-
Implemented.