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    Miss_Behaviour

    @Miss_Behaviour

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    Location Cambridgeshire, England Age 26

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    Latest posts made by Miss_Behaviour

    • RE: FD/Subdual modification proposal.

      @Orin1234 That would remove any way for players to stop people from being able to get up while no DM is there.

      The system isn't broken, so why are we trying to "fix" it?

      posted in Implemented/Closed Suggestions
      Miss_Behaviour
      Miss_Behaviour
    • RE: Bank Needed

      @Zap Having a bank also encourages literally every criminal PC to make one of their goals be "rob the bank". I'm pretty sure this has happened in CoA's past. I remember a certain DM complaining about it.

      posted in Implemented/Closed Suggestions
      Miss_Behaviour
      Miss_Behaviour
    • RE: Bank Needed

      @onlylobo Generally scummy tactics beget scummy tactics. i.e. If one team invis ganks another, they should expect the same in return. If one team stockpiles win buttons, so will the other.

      Villains, criminals and bandits have always had an admirable level of restraint when it comes to mechanical pvp, both granting their targets one or more "outs" during initiation (as Listen described) or only stealing a token amount of gold/consumables in the outcome.

      I have played CoA for 9 years and will +1 everything @Zap @listen4silence @Cadiz and @Ruler have said so far.

      posted in Implemented/Closed Suggestions
      Miss_Behaviour
      Miss_Behaviour
    • RE: SF Illusion does not buff Ghostly Visage

      A sorcerer.

      posted in Closed Bugs
      Miss_Behaviour
      Miss_Behaviour
    • RE: Remove Acid Fog from Green Slime, Medium

      Melf's Acid Arrow would be a good replacement if they're meant to be a strong group. At least then you could summon a familiar or creature to increase the number of targets for them.

      posted in Implemented/Closed Suggestions
      Miss_Behaviour
      Miss_Behaviour
    • Remove Acid Fog from Green Slime, Medium

      These slimes spawn in groups (I encountered 4) and all cast acid fog, which is a cloud spell that can deal a LOT of acid damage. This hurts if they all cast them at one target, especially when everyone has low hp.
      It's a 6th circle spell! If we can't use it, the stuff we fight shouldn't have it.

      posted in Implemented/Closed Suggestions
      Miss_Behaviour
      Miss_Behaviour
    • SF Illusion does not buff Ghostly Visage

      Area name:
      Issue Location:
      Quest Name:
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: 7266
      Screen Shot: 1205b909-e742-4df2-8350-730e7032fbba-image.png

      Issue Description:
      SF and GSF Illusion are supposed to increase the concealment from Ghostly Visage to 15% and 20% respectively. Boom is a gnome, so has SF illusion by default, but screenshot shows only 10% concealment.

      posted in Closed Bugs
      Miss_Behaviour
      Miss_Behaviour
    • Shatter hits friendly targets

      Area name:
      Issue Location:
      Quest Name:
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: 7219
      Screen Shot:c29590ef-6269-4ec7-94ac-a31638212428-image.png

      Issue Description: Shatter does not ignore friendly targets like it says it does.

      posted in Closed Bugs
      Miss_Behaviour
      Miss_Behaviour
    • Historic Farmlands invasion

      Area name:ZQA: Arabel, Historic Farmland
      Issue Location: Final area of the quest
      Quest Name: Historic Farmlands
      Store Name:
      NPC Name:
      NPC Location:
      Server Version: 7213
      Screen Shot: c8b09e08-639d-4702-a304-e61a83b10fbc-image.png

      Issue Description: The invasion doesn't happen at the end of the quest, which means it can't be completed.

      posted in Closed Bugs
      Miss_Behaviour
      Miss_Behaviour
    • RE: remove tailor models

      No. DMs can't be trusted to make pretty loot when they don't have to wear it.
      Fix the ridiculous price to modify loot though, yes.

      posted in Implemented/Closed Suggestions
      Miss_Behaviour
      Miss_Behaviour