Changes to the module
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Fixed all the potion crafting bugs. Everything should work fine now.
Added a sender to South.
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Fixed the gold taking bug with potion crafting yet again.
Added some socketable items to the Treasure System. Added a few gems to the Treasure System. They are easily identified by a GREEN name, quite reminiscent of Diablo 2.
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Fixed bug with Gypsy Healer Quest Journal.
Nerfed some Polymorph forms. More probably need it too. Please report any that are significantly over powered for the module.
Adjusted Monstrous Regeneration to use 5 / caster level instead of 3 / two caster levels.
Fixed a bug with the Shattered Obsidian for those who have tried investigating that in the past. It should work now.
Removed a bunch of scripts and conversations. Please let me know if anything stops working that should work.
Moved Caroline Quentin to Thunderway and put her by a burning caravan to match her story.
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After the next reset, the new Domains should all be working properly. This may still need a smidgen of testing, but it looks good.
Additionally:
Very clever players learned awhile back that if you tie someone up, and make a climb check, the person you tied up is automatically moved to you. We have now adjusted climb checks to reflect the fact you're dragging someone on your climb.
We have also added swimming suits, these items give a +2 bonus to swim checks when you're wearing them.
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There, it's in the right place now.
New chat command will go live after the next reset.
.roll "dicetype"
and
.roll "ability"
and
.roll "skill"
This chat command will allow you to roll dices, ability checks and skill checks (skill checks are not yet implemented)
Details on how it works are here /forum/viewtopic.php?p=698092
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Forced the DC for armor modification to 0, should let anyone with the skills modify armor without any risk of failure now. (full investigation on an elegant solution will come when I have some time)
Added some more gems and socketed items.
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Hanse Seeds are fixed, plant away and enjoy the benefits.
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Area added to the hullack to reflect some recent events.
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Small change.
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Fixed the Mushroom outside the drow castle.
Edited part of the Underdark related to a plot.
Added a massive complex multi-area dungeon to the server that none of you will ever find! Start your searching!
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Made some final fixes to the CARES system in my new dungeon.
Still doesn't seem like anyone's found it yet! -
Made a few alterations to the face lift areas and added some things to find. Altered the Temple of Lathander. Should be in next reset.
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Redux done of East Gate and East Way Road
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2 new Redux areas added. South East Outskirts and Calantar's Way North.
The mustard colour sky at night in the SE Out Skirts will be fixed with next reset.
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Added redux of North Gate and Zhent Grounds
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Fixed sphere spells to follow better I hope
circle against good/evil / invis sphere / silencefixed web/entangle spells to no longer give you permanent speed/dex penalties
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Thunderholme looks different now!
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Put in a 'new' quest for levels 1 - 5. Some might recognise this as a remake of an old quest, now with more efficient use of resources and rebalanced with a few additional tweaks here and there. Post any bugs that need reporting or feedback to the relevant forums.
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New area.
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Put in a new quest for levels 4-10. Please provide any feedback here