Customising armour/clothes with haks



  • Anyone know of any tutorials, scripts, etc, to help with getting armour customisation working properly with haks? It seems to turn everything into a chain shirt last I tested it.

    It would also be good to be able to skip certain appearances, making them unavailable to customisation.



  • http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2919

    As I recall, mandragon was one of the most commonly used tailoring scripts a few years back.



  • http://nwvault.ign.com/View.php?view=scripts.detail&id=972
    This is a Dye system, also used by several servers in my time before/between CoA



  • You know…I was not 5 minutes away from posting a suggestion.

    http://nwvault.ign.com/View.php?view=sc ... ail&id=975

    These are tailoring models. The way it works is this: You place the chest (included in the download) in an unreachable area, a DM area or what have you. This is where the clothes are really and truly "made". So touching it will mess things up. The models, via the scripts and the chest, sift through the haks you have in place for clothing. If it's in your haks, it will show up. Once you've chosen what you want, you can choose to buy the clothing from the clothing model, or to copy what you have on the model to what's on your character. You can't put on things with a different ac value. So you can't make a full plate look like a cloth shirt. I love this system and have seen it used to great effect on other servers.

    I've tested it in the toolset using CoA's haks and it works perfectly, as far as I can tell.



  • Your Lord and Master also linked to mandragon's models, the same one I put up, but his looks updated in 2010, mine was updated 2008, his might be better.



  • Yeah. The one I linked is a little more fluid and has the few bugs that were present worked out, iirc. I've yet to find any flaws in it.



  • As an aside, as far as unavailable to customization is concerned….While I'm sure it's doable, I doubt highly that it's worth the effort. It's not as simple as saying "Don't show this one." Honestly, your best bet is to just simply let it be known that you aren't permitted to make a couple of certain things. i.e. It's against the rules to make house Wyrvenspur's armor outfit.

    I know, that's easier said than enforced and by no means a real solution. But it's the best I can think of off the top of my head. I'm sure there's plenty of better ways. The point I'm trying to make is that that may well simply be an aspect that can't be (or simply isn't worth it) messed with.

    Also, I'm not a scriptor. I could very well be way off my mark with that assumption.



  • I'm pretty sure I could implement skipping certain appearances fairly easily by simply checking the appearance number, and if it's one of the restricted ones, simply running the move to next appearance bit of the script again.



  • I'll investigate this once I'm done with the other two things I'm working on.

    Thanks guys.



  • @Zool:

    I'm pretty sure I could implement skipping certain appearances fairly easily by simply checking the appearance number, and if it's one of the restricted ones, simply running the move to next appearance bit of the script again.

    And there you have it. Proof that I don't know the first thing about NWScript. Seriously, though. If you implement this, I will be happy in ways I probably shouldn't be. That I can't customize my armor irks me to no end lol.



  • It irks me too, I'll will get round to sorting it out at some point in the near future now I have some fairly simple solutions to hand



  • I know I'm still rather new to this server. But regardless, I'd like to take this moment to thank you, Zool. I've been here for maybe a month so far, if that. And already I have seen you doing an insane amount of work. Thank you for your efforts.



  • Appreciated.



  • Zool,

    When this gets fixed, you get a great big virtual hug and high five! You IZ R TEH MANZ!



  • Moloch will like those dummies. How many screens do you have to scroll down in the toolset to get through all the tiny individual scripts they use?



  • Yeah, that is the horrible thing about it. Its a lot of resources.



  • @Zool:

    Yeah, that is the horrible thing about it. Its a lot of resources.

    I recall quite a few years ago that Moloch farmed out some repetitive resource file editing to a number of us.
    Anything that can be helped with ?



  • If someone wants to go through the entire thing, and reduce it down to the minimum scripts/conversations possible, that would help.



  • Unfortunately, the systems above haven't been updated to account for the new content delivered in the 1.69 patch, much less custom content.
    They simply don't work in their current state (I preformed some cursory tests, locally).
    And yes, the number of additional resources required to make them function is off-putting.


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