Turn a CoA quest upside down
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A young Drow woman in the Underdark asks the intrepid adventurer to deliver some of abners finest cakes and a bunch of flowers with a get well card to her sick Matron Mother.
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A goblin sends you to the desert to collect Bedine ears.
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In a ploy to establish dominance in the snack foods market, Kesterby hires adventurers to chase down Sanders chickens and deliver them to an untimely end. Sausage becomes Arabels dominant snack food. Months later it is discovered that the secret ingredient in Kesterby's sausages is the ashes of the unwitting adventurers that were hired to knock off Sanders chickens.
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Celas decides to host a book burning for his collection of 'City of Neverwinter' and 'Helm's Hold', and pays you to retrieve as many copies from his house as possible. You can no longer find the hin at the back of the guildhall, but in his place is a note saying 'Be back in five minutes, paying my tab at the TT'.
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You mug a mysterious guardsman in the sewers and the orcs from Hullack pay you to infiltrate the Palace and help orccan army to invade the slums.
A wizard complains that he is too smart, you actually have to get a empowered fox's cunning cast on you to understand his speech. You find out that the supreme intelligence is becoming a bother on his social life with certain nude elven pc's and wishes you to find a Hellcow to eat his brains.
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You've been hired to wait in a warehouse by the docks as bodyguards to secure a slave trade deal, as it turns out the local law enforcement caught wind of it and you have to hold out before the client gets there.
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A drunken old man hires you to steal a treasure map from some merchant sailors and return it to him. The party finds the sailors celebrating the discovery of the map (which the funds from selling would have saved their small village from ruin and starvation) and slaughters them all leaving the ballroom in the quaint inn the site of a horrible massacre, steals the map for themselves and hires a ship to find the treasure. Upon returning, they sneak past the old man with chests of gold while his life degrades into alcoholism and sleeping the gutter, dying a penniless, sad old man.
Oh wait. That's the quest as it stands.
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A party of powerfull orcish contractors invade the slums with surplus building material from the carpenter. They rebuild everything while at the same time having to repell bothersome adventurers. In the end the slums are left in a state that make the noblemen in the neighboring districts jealous.
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The DM's are player killed
The End
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You're asked to kill a tribe of dwarves who have been ending the careers of one frost giant-wannabe-adventurer after another with devastating hammerblows to the knees.
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@Sharran2:
You're asked to kill a tribe of dwarves who have been ending the careers of one frost giant-wannabe-adventurer after another with devastating hammerblows to the knees.
And (gasps) arrows too!
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@Eddie:
Howrak has everything in stock.
LOL!
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The ladies challanage happens to be you!, as all the shadow villians attack you enmass as a party.
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A broken and mutated goblin begs you to go downstairs and drive out the murderous candlebras that has abused and killed all of his kin. He even mutters something about horriffic experiments before wimpering into a corner.
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A poor shopkeeper in Eveningstar pleads with you to reason with the Sembian Fivestars. He tells you that he can't possibly escape his inevitable financial ruin because of some draconic contractual provision and that the Sembians are threatening to foreclose on his loan if he stops paying for their worthless packages.
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An emaciated Abner, having fallen on hard economic times due to a former employee squandering the bakery's funds on 3rd-party delivery contracts, begs adventurers to steal bread from the Tired Traveller, the Pride or the Wild Goose to keep him from starving.
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Toy shop quest is Toy Story 3.
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A Beshaban cult asks you to kidnap the daughter of a wealthy Tymoran man who owns the largest tower in the Slums.
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Word travels around the Gilded District that one of the nefarious neer-do-well magisters residing within the quarter are attempting to construct a rare construct - a Golem constructed entirely of Sharp Cheddar. When the Druids of the Circle hear of this, they recruit a sewer-dwelling halfling to be their front man in their efforts to dispense hired adventurers into the putrid tunnels beneath Arabel to distribute wild rodents who will ferret out the formidable fiend of fromage and (hopefully) devour it before it wreaks its delectable, creamy terror upon the citizenry.
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A fairy hires you to rid it's garden of some pesky humans. Upon further investigation, you realise the fey are trying to use the garden to conceal their nefarious scheme to market bottled drow.