I suppose I never showed the screen shots of Swingsing and myself going on about that tavern. Just an example of our back and forth shenanigans…
I'd love to hear about humanity's scientific advances but American news is so bent on fear. Yeah, we landed a super cool rover on mars but, you know? SOMEONE SHOT SIX PEOPLE
Roleplay your skills.
If you have high persuade, use it to persuade other players, but really, there is absolutely no need to roll these when interacting with other players, if anything, I personally find it immersion breaking.
Bluff is the big one here. please, please, please NEVER roll bluff in front of another player. That is just asking them to metagame. They may not even want to, but it's damn hard not to sometimes. If you have decent bluff ranks (10 is a nice number to be able to tell decent lies) then go ahead and lie, but you'd need something higher to just lie to a sheriffs face about the murder you just committed. When doing this, you can emote things like sweating heavily, scratching your neck/eye/ear/whatever, some kind of nervour tick etc. This gives the other player a chance to see you may not be being entirely truthful. Bluff is not just about -saying- things that are not true either, it is about hiding your intentions, or glossing over the full truth, you need bluff ranks to do this.
Persuade is to bring someone round to your point of view, hence why clerics get it as a class skill. You can't use persuade to hide the truth, that's not how it works, even if you have 500 persuade, you may still be crap at lies.
Intimidate is pretty obvious, you use words, and body language to worry someone into doing what you want them too. AGAIN if you have no intimidate ranks, you should not be intimidating people to any real effect, no matter if your a ten foot half orc with a greataxe. What will happen is, you will look like a ten foot half orc with a greataxe, that seems to be acting silly, and wouldn't be taken seriously, a bit like a clown, with an axe, it just laughable.
Roleplay your skills/stats.
don't roll, role play, for players.
DM's will ask you to roll certain skills sometimes (I do this often) to determine how well you can perform an action.
I will (very often) give other players hints that people are lieing to them, should i encounter it, and I do, a lot, using emotes through tells. I'll never ask you for a bluff roll if your in front of another player who should not know your lieing.
Yes, they are important (more than most seem to think) if your character wishes to use these skills during his lifetime.
Booom! Head shot
Zool has a high persuade skill IRL
I dont care how high your persuade/bluff/intimidate roll is. If you cant support it ICly with compelling RP I will ignore your roll, basically because to me - Just because someone has the ability to bluff you, doesnt mean he can without saying the right words.
As a DM, if I see someone trying to be persuasive, despite lacking those skills as a player, or struggling with the language barrier, I would likely assist with the rolls.
That's really good to hear. It's not the players fault they lack the skill for expansive emotes, or have a language barrier. But their character has none of those things, so the DM's supporting the investment in skills is great to see.
Me, I will sometimes pay attention to the Mod instead of the roll, if it's a low roll. Mod 11, rolls 1 = 12. But holy shit.. mod 11 at level 2? I'm in for cooperating unless I have very good reason not to.
Go reread the description for the bluff skill. I'm maxing both persuade and bluff with my new char. Can't be a good negotiator without it. I also love it when people play it off that they have no bluff or intimate by roleplaying out the flaw and flopping their attempt