Adding Immersion
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@Fireside:
@21:
@O'louth:
More focus on story telling and less about Adventure and Intrigue.
Honestly, those two words are annoying me to no end.
I agree, they are two words that get on my tits.
Quite. It's beginning to become as meaninglessly soundbit-esque as Cameron's Big Society.
People should pull their tits out of their asses then.
Storytelling is about Adventure and Intrigue. Find a great story, you'll find it has Adventure and Intrigue. The hobbits didn't just stand around smelling roses. Robin Hood did not simply drink beer. Darth Vader was not just a really interesting background story.
The total willingness of some people to entirely misunderstand what the DMs are asking is mind-boggling. Go have adventures, go intrigue, go tell stories–just don't sit around doing nothing! Have fun.
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Adventure & Intrigue is talking about your "background" (parents were killed by orcs) in a tavern while chuckling at the elf-girl's remarks. (she's the love interest)
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Yeah, that was me. Don't knock it till you try it.
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We've all tried it at some point, I think. You know how it ends? You wake up in an inn-room without your armor equipped and wonder how the snoring half-orc got there. As the horror slowly seeps in you quickly log-out and take a shower. And another shower. And then another. But try as you might, scrub until you bleed, the feeling of filth and dirt will never go away again.
Erm.
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…
:(
Killjoy.
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@Khamal:
@O'louth:
More focus on story telling and less about Adventure and Intrigue.
Tell me a story while we're adventuring to find stuff to make intrigue. Don't send for me to sit for an hour in the Guildhall to tell me your life story. 8)
Find me a way to emote, tell a story, fight monsters, all the while trying to keep up with the group. Yeah, not all of us can manage to do that simultaneously. I've tried this approach when I used to take groups of people down into the ruins and tell them whatever history I knew about the place IC. Often times I found myself typing out something only to look up and find myself alone in a dark room searching for that secret door while the group fought off spawns on the other side.
You need players willing and interested in encouraging story-telling rather than just the action. Backstories are important because they give you a feel of the character, why they make the decisions they do, what decisions they might make in the future and so on. It also gives you a chance to participate in that characters story and enjoy it rather than just tagging along for a plot.
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I blather on about all sorts while walking through swamps and stuff, but yeah, sometimes people move far too fast to make sure all of them can even hear what your saying, I mostly tell people to 'stick close' not for any tactical or mechanical reason, but so I can blabber on and make sure everyone hears me BECAUSE THEY SHOULD ALL LISTEN TO ME!
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A small issue I have concerning immersion is the sendings. When people make sendings for the OOC person reading them behind the keyboard rather than IC for characters to "hear". PCs can't "read" a sending, they hear it.
Example:
"Help! I need a priest to fix my soul drain. I am waiting at the Guildhall" - Joe Adventurer.
or
"Joe Adventurer, you are needed at the Haunted Halls to go on my awesome quest. Thanks!" - Jane Adventurer.
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I'm not sure what you mean. Are you referring to the name of the person putting out the sending at the end? I had always assumed that it was either spoken, or that the sending was telepathic, and thus information didn't necessarily need to be 'spoken' for it to be conveyed.
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It's an auditorial spoken message.
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@O'louth:
An easy example would be to place the next piece of the puzzle to the lore in the vast swamp somewhere, so I could discover these things without needing a dm. Maybe they are already there, but if they are I havent seen them in 7 years of playing here.
So in short, more story telling, more mystery.
This makes me laugh so hard.
You can figure out what happened in the Vast Swamp without a DM. Its a plot I introduced almost two years ago, no one has solved it. Someone came pretty close recently, then got ganked.
I at one point had a character working on this. :( he had his head chopped off by his friend! Ah well.