Monsters for a new Quest
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Knights, paladins, elves, self-righteous freedom fighters. I want more quests of oppression and tyranny. Bring out the true CE feel.
A group of fallen knights/paladins for the more neutral/good people could work too. Corrupted crusaders.
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I would like to see a quest with like all humanoids working together, orc, goblins, kobolds, gnols
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Kuo-Toa!
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This is getting a little messy.
But oh, well.
I'd like to se a quest with different spawns according to the level.
Just like Oompha or Nada.
Pherhaps a pwoerful wizard in his tower/plane/dungeon is threatening someone powerful/holding somerthing.
So, he could either be a necromancer, a conjurer, a transmuter (with constructs) or maybe even an ilusionist so we could fight ilusion creatures!
Would be really epic.
Ps: Yeah, there may have some quest like the above in one or two ways.
But yes, maybe we could fight some creatures or human mages with ilusion or enchantment spells/servants
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There are already demons and all that jive. A nature-themed quest with bullettes, owlbears, and some angry satyrs! And high-HD-triggered spawns of pissed off nymphs with death auras. And vampiric zombie tressym! Maybe not the last one, but I'm for variety rather than more demons.
Duergar could be cool, too. They have a camp and are mostly tolerant of adventurers; maybe they need someone tracked and killed in the underdark, where the placement of the target is semi-randomized like the wagon axle, only the quest giver gives you the name of the map/section of UD (or describes it) and the spawn appears at random on that map when you enter it; maybe that target is a duergar of their own who was found to be a turncoat, with a quarry of slaves, umberhulks, etc.
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@H:
, owlbears,
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NWN has no owlbears.
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Medusa as a boss, with magically compelled variety of stoned minions.
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A quest filled with petrificating monsters which can be beaten with a party of mages and a rogue.
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Pandaren imo
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Humanoids perhaps? I'd love to see some Shadovar grunts and their lieutenant (prince would be too much to ask) doing some bad stuff.
We have too many exotic races around already. -
CoA needs more elf killing so.. monsters= pansy elves
Mushroom people!
Ebulz Urdlenite gnomes
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Humanoids perhaps? I'd love to see some Shadovar grunts and their lieutenant (prince would be too much to ask) doing some bad stuff.
We have too many exotic races around already.Smirnoff somehow convienved me. Humanoids would be cool. It also makes more sense to give them useful loot.
;) -
give them useful loot.
;)I see right through you.
I want a goblin fortress =(
With Goblin assassins, mages and hundreds of little green skins. Get to the end and their boss is some brain dead half orc that cant even stand up…
Then go back for the quest turn in and get terrible pay.
We need more of those quests. One isn't enough.
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there IS goblin frotress quest..and it's reknowned party wiper
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Take me there, for I desire to conquer it.
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there IS goblin frotress quest..and it's reknowned party wiper
Goblin siege actually (or both?).
Dreadfully difficult with a sub-par party. Difficult either way really.I want druids. Evil druids, along the lines of the BG2 one where IE animals are attacking a city and the guards can barely hold the line. Evil druids must be investigated and dealt with.
Nothing is as difficult as a highlevel druid for final boss. They are near immortal. -
Nothing is as difficult as a highlevel druid for final boss. They are near immortal.
Theres already a high level druid boss in a high level quest, though the fight is optional. I have heard of him wiping parties.
Now take me to this goblin siege!
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Possessed Children.
Possessed Children coming back from the evil hypno-wizards cave to devour their parents in a small village. And loot things.
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Gug's and the black goat; Shub-Niggurath. I find there isn't enuff Cthulhu in Arabel.