Brainstorms : Off the beaten paths
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Yeah, as a note, it's for a randomized (a la haunted halls) thing.
So lairs aren't gonna be too efficient. (Also, there's like, seven or eight such places around, you folks need to get out more)
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@Black:
So lairs aren't gonna be too efficient. (Also, there's like, seven or eight such places around, you folks need to get out more)
Quick count off the back of my hand gives me at least double that number.
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But your hands only have ten fingers total.
Anyway…
Ace's idea of a pocket plane interests me; perhaps you could inadvertently find a way into, say, the House of the Triad. Or floating aimlessly in the Astral Sea.
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Yeah, were missing the desert theme.
I second this!
Otherwise I'd suggest more 'standard' wilderness overall (Underdark, mountains, forests and so on) or that the current areas would change a bit like the sewers did. By now everyone knows almost every place in the wilderness and it would be more fun for a Ranger/Druid to explore and guide people more often.
I also suggest there would be ''hiding places'' just near the road where you can actually ambush caravans and take them by surprise. Like a bush or ditch that gives something like +15 to hide/move silently when standing still by the obstacle, so not only sneaky people can do it. And with this, why not add a ''evil'' quest where you shall stop a caravan that's run by players? The exact opposite to the normal caravan missions! Maybe this is needed to get the ''City of Caravans'' back to buisness.
And about the ruined fortresses, why not add a -huge- half destroyed fortress to the mountaintops of the Thunderpeaks or close to flynn that is crawling with Gnolls! (There are very, very few gnolls on CoA) The fortress could be huge and part of the mountain so it could even be connected to the Underdark. There could be many different Gnoll tribes fighting eachother there which means eventual deeper RP or adventure…
I could improve my ideas to several pages...
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I also suggest there would be ''hiding places'' just near the road where you can actually ambush caravans and take them by surprise. Like a bush or ditch that gives something like +15 to hide/move silently when standing still by the obstacle, so not only sneaky people can do it. And with this, why not add a ''evil'' quest where you shall stop a caravan that's run by players? The exact opposite to the normal caravan missions! Maybe this is needed to get the ''City of Caravans'' back to buisness.
Second this, also we need reasons for people to guide those caravans. It is the signature of this city after all. If only they were easier to script without problems…
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I also suggest there would be ''hiding places'' just near the road where you can actually ambush caravans and take them by surprise. Like a bush or ditch that gives something like +15 to hide/move silently when standing still by the obstacle, so not only sneaky people can do it. And with this, why not add a ''evil'' quest where you shall stop a caravan that's run by players? The exact opposite to the normal caravan missions! Maybe this is needed to get the ''City of Caravans'' back to buisness.
Second this, also we need reasons for people to guide those caravans. It is the signature of this city after all. If only they were easier to script without problems…
Gold and XP, and a level limit of 1-9. That should make them more popular…
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Honestly, caravans are INSANELY rewarding. I have done them a few times, almost never encountered resistance, the gold reward is huge compared to everything else, and if I am not wrong the xp one is not affected by level. I do not know why they are not done more frequently.
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I guess most people..like myself… still thought they were broken
as for areas..
Little small ruins are great. simple shacks with a small cellar and a few wild animals.The wizards tower idea is great. you could make three or four towers as a separate ZQA's and then in all those ruined circular towers about the module you can randomize the portals to entire each.
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@Foba:
Honestly, caravans are INSANELY rewarding. I have done them a few times, almost never encountered resistance, the gold reward is huge compared to everything else, and if I am not wrong the xp one is not affected by level. I do not know why they are not done more frequently.
I'm guessing you did it with a small party and was fortunate enough not to get OMGWTFPWN spawns. Thing with caravan is that either the spawns are waaay too easy or WAAAY too hard.
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I haven't been to the upperdark for a while, so things may have already changed. But..If they haven't..
I would reeeally love an expansion of the underdark. Random areas sometimes leading you to passing Deurgar traders, sometimes to Drow slavers and if you're really having a bad day, a Beholder Lair. It could be something daring players could do in the hopes they find the passing deurgar traders with powerful underdark consumables or precious ore, or a svirfneblen stronghold (other than the mining site)
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I haven't been to the upperdark for a while, so things may have already changed. But..If they haven't..
I would reeeally love an expansion of the underdark. Random areas sometimes leading you to passing Deurgar traders, sometimes to Drow slavers and if you're really having a bad day, a Beholder Lair. It could be something daring players could do in the hopes they find the passing deurgar traders with powerful underdark consumables or precious ore, or a svirfneblen stronghold (other than the mining site)
I agree to this, it sounds like a really awesome idea. The underdark needs some love and attention.
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How ‘bout:
Shipwreck Cove- Small hidden cove complete with underwater cave(though there’s plenty of underwater caves, so maybe not.)
Gem Pool- Hidden tiny clearing off some forest.
Abandoned Brewery- Self explanatory.