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    Turbospew

    @Turbospew

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    Location Gold Coast, AUS. GMT +10 Age 22

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    Latest posts made by Turbospew

    • RE: Return of the Great One (Forte's Miscelleanous Screenshots)

      hah!! my sign is forever immortalized.

      posted in Screen Shots
      Turbospew
      Turbospew
    • RE: Current Meta Plot

      @latoksinned:

      @Zool:

      Here be dragons…

      Seriously… Everyone begged for dragons and now we have TWO that no one wants to pursue

      I see nothing has changed in 10 years

      posted in General Discussion
      Turbospew
      Turbospew
    • 3 years in the grave

      But I am returned.

      Hi to everyone. Cant believe it is 3 years. and man am i surprised to see so.many old faces still trolling these threads.

      For those with memory problems like myself i used to play;
      Trake Tovarri, Baelin Thunderbeard, Elkheart. Sir Aegar Morler, Honest Quin, Eyrik Grimloch, Mars Swiftson, Ko'Gar.

      Nostalgia has brought me back and im hoping some of you out there have got some good concepts to recruit me into And help convince me tostay on.

      posted in Off Topic
      Turbospew
      Turbospew
    • RE: Arabel Builds

      @The:

      Once more, story > mechanic. If a concept really makes sense, then I would be very willing to close an eye, or both.

      I too knew sneak attacks are effective because they aim at weak spots. That explains why it does not work on undead or constructs. But to make it work in nwn you have to flank or to attack a "disabled" opponent, and that is something a paladin shouldn't be doing.

      I didnt realize paladins signed up to the Code of Chivalrous fighting that say the red harts do.
      I know they have a code but,correct me if I'm wrong, don't recall then having to allow the enemy to regain his feet or regain his weapon if the drops it etc etc.

      posted in General Discussion
      Turbospew
      Turbospew
    • RE: Evil Clerics

      A priest of Waukeen is a great cover for maskarran!

      posted in General Discussion
      Turbospew
      Turbospew
    • RE: Changes to CoA

      @BraveSirRobin:

      As games said "lessen the importance of mechanics".

      Independently of what an individual player seeks (conflict with other PCs, adventure, etc), scripted quests are the fuel to this, as they provide the xp and gold needed to reach your goals, but with the recent changes I feel players are being forced to spend precious IG time and effort grinding quests, or merely surviving them, instead of doing different and fun stuff. Most players don't want to be mechanicaly proficient in order to get things done.

      i.e. Lower 1-6 quest toughness, make them yield more xp, lower death penalties, etc.

      This!
      If you want the average player base to be around lvl 7 make it easy to get there then ramp up the xp gain on lower-mid level quests. (not too easy mind you)
      However I disagree with lowering death penalties. fear of death should be a very real factor.

      posted in General Discussion
      Turbospew
      Turbospew
    • RE: V5 Teasers Discussion

      finally a chance to play a red wizard since they were booted out oh so long ago!

      posted in Off Topic
      Turbospew
      Turbospew
    • RE: Build Advice - Archer

      Be a dwarf and take a heavy crossbow name "betsy"

      posted in General Discussion
      Turbospew
      Turbospew
    • RE: Build Advice - Archer

      make a cleric in full plate and take zen archery.
      one of those elven archery gods spring to mind

      posted in General Discussion
      Turbospew
      Turbospew
    • RE: Happy Birthday Neolithic :P

      Remember…
      It's all downhill from here

      posted in Off Topic
      Turbospew
      Turbospew