Fear of the new crafting system
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Actually the cost of changing the design of the average woolen outfit is minimal. About… ten-twenty gold maybe? i can't see anyone spending more than 100 on it, andthat's if they have a minus to int modifier and nothing in the skills.
If you don't wanna spend a lot on it. Find. A. Tailor!
The only expensive part really is the dyes. And that can often be dealt with by playing about on the tools-set, checking out the dye charts on the forum, or just having a generally good idea of what you want your nifty clothing to look like.
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Ehem….
Not refering to mundane items to much as I am refering to magical items. Of course, this may open up a whole additional can of worms, as I believe there has always been some sort of problem with altering items which have bonuses. Something about those bonuses disappearing.
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Rags, and 1000 gold and half an hour was just exaggeration.
I did spend a long time and a large amount of gold altering a suit of banded mail once though.
What I'm saying is, don't make it take eons and cost random amounts of gold to change things. Take away the DC altogether.
Finding a tailor/armoursmith is nice and everyhting, the problem is, you then both have to stand there while one person messes with a slow tool and the other person shouts stop when they get to the right the design of each segment, it's boring, annoying, and hard to do, since your not at the controls, theres lag and several designs look similar but dye differently.
As to magical bonuses dissapearing, I modified plenty of magial stuff with no problems (apart from the thousands of gold and many minutes of fiddling), just un equip everything else first.
The bug comes from the stuff that stops things stacking, as it strips items of their bonuses when you have other items that add to the same skill/AC modifier etc. It's the same with dyes, just dont wear the item your dyeing and it's fine, or remove any other items with bonuses first.
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The role of crafting has really always been to get custom gear that is generally masterwork quality suitable for enchantment.
Will there be a variety of masterwork weapons, and bows available? With bows comes the question, will there be mighty versions anymore (normal or masterwork)? The demand for bows is a steady one, even in the face of declining demand for other crafting professions.
Enchant wondrous item seems to be one of the feats leaving with this new crafting system. This feat also relies on masterwork items which will no longer be player made. Will there be a new system to replace this feat, and will there be items available to players that wish to buy them?
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There will be no crafting. There will be customization of items.
I just need to do some bug testing, and the new system will be ready to start going into the module. The point of the system is to let people find items that can customize special gear you purchase at shops (this gear could be considered 'masterwork' in the fact that only it can be customized-but there will be no option to craft it, you just buy it).
People familiar with some of the Ultima games may recognize some aspects of the system, I think something similar was in Final Fantasy VII. We've customized a system for City of Arabel's power level though.
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I think something similar was in Final Fantasy VII.
Equips a dagger with Knights of the Round and another with Mimic…
wait...you must have meant FF X...
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Moloch: There will be no crafting. There will be customization of items.
Are we to understand that customization means that we will be able to add properties like: mighty +4, or +1 str?
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Well, not Mighty +4 likely, as that is probably too powerful: but yes. More or less what you suggest.
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Well, not Mighty +4 likely, as that is probably too powerful: but yes. More or less what you suggest.
Mighty +4 is too powerful? :shock:
I only ask because under the previous crafting system Naradra was churning these out regularly. I know the game balance has been tweaked recently, but still… I mean, you need an 18 STR to get full benefit from Mighty +4 and iirc it only applies to ranged weapons. Most ranged attack characters don't bother with 18 STR because they're aiming for 18 DEX. (From what I've seen anyway.)
Besides, couldn't you just make it a deadly venture to obtain it, rather than eliminating it entirely?
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Is there an ETA on when we might be seeing this system going into the module? I for one am super excited, since the last crafting system was terribly boring!
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No crafting? So, basically, does this null the use of ore, ingots, et cetera?
And if there's no crafting, just modification, I'm wondering what the effect will be on PC factions like Trystan's Trade. If it still exists… >_>
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Well, not Mighty +4 likely, as that is probably too powerful: but yes. More or less what you suggest.
Mighty +4 is too powerful? :shock:
I only ask because under the previous crafting system Naradra was churning these out regularly…..I don't think it matters what the old system allowed - but since one always gets their STR bonus with melee weapons, and in addition +1d4 weapons were easily obtained, so one could easily get a +7+d4 bonus (20str,2handed weapon,+d4 weapon bonus) it always seemed off to me that a+4mighty was alwats considered as powerful, since it adds only a d4 - which talking about ranged items is minor compared to the mulitple +d6s of sneak attack.
The only person who really need those Mightys are people who try to play Fighter-Archers - giving up those sneak attacks to take fighter so they can truly specialize in the bow, taking associated feats, but ending up losing all that sneak attack. Mighty+4 seems rather a low tradeoff for all those d6s.
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No crafting? So, basically, does this null the use of ore, ingots, et cetera?
Yes. Because these things were terribly boring.
And if there's no crafting, just modification, I'm wondering what the effect will be on PC factions like Trystan's Trade. If it still exists… >_>
There will still be an economy that player characters can utilize to portray merchants and traders. It is simply not based on 'farming' ore or spamming craft rolls.
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That said, bug testing is now done.
All that is left is for me, or a volunteer who can follow very simple directions, to create the various items needed to make the system work.
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Im quite excited and confused by this new system.
1. Is it worthwhile me getting my player made sword enchanted now or wait for the new system to come in.
2. Is everyone soon to be walking around with flaming swords of doom or similar items.
3. Will the reagents be sellable thus making an economy of their own.
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…items that can customize special gear you purchase at shops (this gear could be considered 'masterwork' in the fact that only it can be customized-but there will be no option to craft it, you just buy it).
Will the current masterwork items that have been crafted be tagged so that they can be customized as well?
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Pretty sure thats already been answered, the current masterwork items will be phased out, as in, unavailable in shops, and unavailable to craft, highly doubtful in this case that they will therefore be customisable.
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Perhaps there will be some sort of 'exchange' option, although I doubt they'd take the trouble, and you just get to buy a new 'socketable' weapon instead, or keep the old one. Perhaps if you go on a special quest a DM might exchange your custom 'MySword +2' for a socketed version of it with two sockets filled with +1 enhancement, but I wouldn't count on it.
P.
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I would imagine the "Old" MW armors and such would still function as they did before. You would however no longer be able to enchant them like before or create new ones.
Eventually these items will disapear to crashes and characters quiting/dying ect.
It always amazed me how many suits of MW Full Plates we could craft and sell every month during the time i was with Trystans Trade.
I am sure that now only a small percentage of them are still floating around the server.
Making these items sellable to NPC merchants would hasten their disapearing, but is likely not needed or worth the effort.
amirlach
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There's really no need to get rid of the old stuff that characters have. The new stuff will just be better in my opinion over all. Once all the work is done.