Lizardman quest not worth it - improvements?
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current Lizardmen quest requires almost as many potions as a full FD pvp session.
I've used at least a full 25 cure serious, 2 cure critical, 3 blurs 3 protect from evil, and god only knows what else.
for 250 gp. and maybe 800 exp. and a suit of leathers.
Here is what I think is a possibility.
- up the rewards drastically in monetary gains
- lower quest difficulty by a fuckton to match the reward.
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I think the difficulty of the quest is alright, but the reward is not. It honestly feels like the party was scammed by a gnomish prank into going in there, and while the feel is "correct", it's also one of the few quests I've found with a lenient level range, that ends up as an absolute meat grinder for a small party. I think adding a few potion stacks to the lootable placeables along the way would make this quest a bit more forgiving in terms of supply consumption without compromising the spirit of the quest in terms of ambience.
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We're looking into adding potion rewards to NPCs, the quest was reported as too easy previously so perhaps we can tone it down a little or raise it to 7-10?
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@Puffy said in Lizardman quest not worth it - improvements?:
We're looking into adding potion rewards to NPCs, the quest was reported as too easy previously so perhaps we can tone it down a little or raise it to 7-10?
I really would prefer to keep the difficulty as is, but add better rewards. Meatgrinders are fun. Potion expenses are not.
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I'll raise it to a 7-10 quest they give better exp and gold :) Potion rewards is wip
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v6719
Levels adjusted to 7-10
XP/GP payout have been increased to 400/400