Motivation Killers
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@Handel:
I don't think a Fivestar is needed, as it is simply exploited to be farmed.
I actually think this is the point of it. I would much rather see people run the 5star quest each reset to get a little gold boost so that they don't have to focus on questing so much.
I definitely gotta agree with Hellzyeah. Darlene has always been a great help, not only to new players, but also in spreading plots. For those who wish to berate her, I would take a step back and try to help her out now.
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I have always helped Darlene. Always.
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It is static because of the overwhelming quest train mentality. It is literally that simple.
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Perhaps inducing a soft level cap would discourage folks from questing as often as they do and focus more on characters.
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I feel that I have to quest train in order to have any hope of being effective in PvP. Even then my characters wind up like Will, dead and forgotten, because my characters are never strong enough to survive PvP.
Effective PvP (IE SURVIVABLE) requires consumables, and levels. Consumables cost gold, levels requires xp. Hence, Quest train.
Thing is, Even knowing that, i realy dont quest train too much above lvl 7, because Ive never been 7 long enough to find out what the quests are.
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Than some simple solutions would either to be raise the amount of gold offered in quests so people have to repeat them less or lower the price of consumables. As for levels it would help if there was a way to make roughly everyone the same average so people wouldn't feel like its a perpetual rat race
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We can make everything 10 gp per level, give 250 gold x level per quest, and have everyone levels 2-5. People will obviously complain.
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You can't make everyone happy yes, but its clear from the number of replies from this thread that there is a sizable number of folks in the playerbase that feel that there are real issues here one of them being quest trains in lieu of plots or character development.
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Changing prices of consumables or gold rewards etc. would only server to further the gap between those who are good at PvP and those who aren't. Levels and consumables definitely aren't the only way to win, but they do facilitate it. Numbers are way more important than both of those things to an extent, as is natural skill and know-how.
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No, mechanical changes will not work. What must change is the mentality. Myself included
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Mechanics condition mentality. So therefore I think mechanical changes do have the capacity to change how people play this game.
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I don't think it will ever work to force people to play a certain way. What is.needed is to reward plotters over questers.
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There was as script that literally rewarded players with XP for talking to one another. If something like this was implemented it might give folks incentive to interact with one another more instead of content
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CB, you haven't been in game for a bit, but there is TONS more plot pushing going on. In fact, since I've been back from my vacation in mid december, I haven't seen any of this quest train mentality. I have done 3 party quests on my current PC and I'm already level 7.
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CB, you haven't been in game for a bit, but there is TONS more plot pushing going on. In fact, since I've been back from my vacation in mid december, I haven't seen any of this quest train mentality. I have done 3 party quests on my current PC and I'm already level 7.
Hes right, its kinda flipped recently. I have done maybe 10 quests in total in two weeks and am level 9. Theres been alot more plots and RP recently. Ive also noticed DM xp has been slightly higher recently as well, which is a good thing
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Good to hear. What do you think specificly brought on the change?
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Nothing, things are cyclical. Sometimes players quest more, sometimes they plot more.
If you go back over the last 14 years or so on the forums, you'll notice it typically takes 1-3 months per cycle. You can track the cycle with threads like these.
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Makes sense, seems to be true with EfU as well which folks have been complaining about the same thing.
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Please keep in mind that some people just enjoy questing and the challenges that come with it. Its also a tool for people to get together and meet each other. Please don't make any changes that essentially punish players that enjoy questing.
Lol you know what would make people happy? Just more players. So go out, find your nerdy home boys/girls and introduce them to Arabel. If everyone managed to get 1 person to play you'd have a doubled player base with all fresh blood.
Then you can create plots with them, and not get too upset at the pro quester players. Life is good. Carrot.
-Phantom
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It was more than likely this exact discussion, in my opinion, which has been going on for a few weeks in various intensities and mediums.
It is part of the cycle, yes. But if you just dismiss these conversations as unimportant in that cycle like Moloch seems to be doing, they will lose their impact. If you censor the threads, which I have seen happen many many times, then the change will NEVER come about. These discussions are important. Stop treating them like they are not.