Exploration; are more XP rewards justifiable?
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Looking for thoughts and input on whether or not you guys think it would be justified to provide more xp rewards for exploration. I personally think it would be nice to see further xp incentives.
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Imo i don't think it needs more XP, you can get a lot whilst exploring. Just hanging out in the Hullack can get you loads of XP. I usually find exploring grants more xp than quests, but i'm usually exploring solo, or possible with one other. Maybe a few more xp statues could be good
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I would like if it you got XP for each new area you visit. After exploring 10, 25, and 50 areas, you get a large XP bump. I want this because I realize some people don't click on the exploration points until they are level 9 or 10, so they can inch up to next level. Awarding for X times areas explored seems better.
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Here is the suggestion I had. Basically, a type of scavenger hunt offering various different tasks assigned to different areas.
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My main concern about reward for exploration is often sadly, and probably always the loopholes people find to exploit it. We want things to be rewarding for people who involve and create fun, but there always must be a balance cause people will always abuse it if they can. Sad, but it is the human nature really. I do like the idea of exp for visiting areas, rather than using the statue. Any other suggestions are most welcome to the tracker, we are always looking for ways to improve the experience and create fun for everyone.
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I had an idea once for XP markers that I still find pretty good, but I won't go into details, as Zool said last time that he has something similar in mind.
Probably it is still on the to-do list.
(Zool, if it is not, I can PM you or explain here, or make a suggestion ticket, as you prefer. If you prefer me to shut up, you need not to react. ;) ) -
A one time XP bonus for entering an area for the first time is a great idea.
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@Wargtand:
A one time XP bonus for entering an area for the first time is a great idea.
Not really a better solution, just creates a new problem.
Because then people just enter the area, they don't have to explore it. I've seen this done in servers that give the reward when you "enter" the area.
Sadly though, our trade off is people who don't bother to gain the exploration XP until they're a higher level and that exp counts for more. Which is a separate problem now.
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Why not have the exploration XP granted be weighed against their current level in the script?
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Why not have the exploration XP granted be weighed against their current level in the script?
That's a good idea, we could curve it so its worth more at lower levels and drops in value after 7th level.
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Maybe make the script grant more xp based on how many people you're partied with and more xp the lower the level, you get rewarded for taking a risk and you get rewarded for involving people in said risk.
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Well I don't know, Moloch. Different areas might need different xp values. I mean, a party of level fives wouldn't stand a chance against a good chunk of spawns in the underdark. Hell, sometimes a group of 8s or 9s would even suffer some casualties. Maybe it could be different for different areas? I like the idea that you get more xp based on yhe amount of people in your party though, if that's possible.
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Well I don't know, Moloch. Different areas might need different xp values. I mean, a party of level fives wouldn't stand a chance against a good chunk of spawns in the underdark. Hell, sometimes a group of 8s or 9s would even suffer some casualties. Maybe it could be different for different areas? I like the idea that you get more xp based on yhe amount of people in your party though, if that's possible.
It already is different for different areas.
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Why not have the exploration XP granted be weighed against their current level in the script?
That's a good idea, we could curve it so its worth more at lower levels and drops in value after 7th level.
I meant in regards to this suggestion.
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I never understood why you need to reward people for exploring.
You can find so many awesome things and sights by exploring.
In all honesty I dont see a need to reward exploration at all as it is its own reward, much like RP.If you had to reward exploration I would do it via a quest and use the map creation system - A quest that is 1-10 and each time you are asked to map a different area. The higher the levels of the PCs and the size of the party - The more dangerous the area can be.
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Seter just had a mindblowing idea. Have mapping quests, that work just like normal quests. Each map you turn in nets you XP and GP, turning exploration into a quest. More GP and XP for dangerous areas.
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You need to rest a thousand times to explore a map. That should be changed if this is going to be implemented.
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Two suggestions: Make the exp found when exploring become exp you cannot lose. Since you can only get it once and all that.
Secondly, I am much like Seter, in seeing exploration be the reward of exploring. Add most custom areas, more secrets, more secret paths, nesting grounds for special animal companions, the odd merchant, all of such stuff. Oh, and Lore. Less Druid only, more general knowledge. -
Seter just had a mindblowing idea. Have mapping quests, that work just like normal quests. Each map you turn in nets you XP and GP, turning exploration into a quest. More GP and XP for dangerous areas.
Thats what I wrote. So if you meant to write: "Hey Seter I wrote your exact idea in other words!", good.
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You need to rest a thousand times to explore a map. That should be changed if this is going to be implemented.
If it is in the form of a quest, the quest giver can simply give you an unlimited use kit. I had such kits when I tested the mapping system for Abby with Hound.
Its a non-issue.