RE: High Level PCs Announcement
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A high level can also easily avoid unbalancing DM event if they're the only high level char around, simply by doing what a high level char -should- be doing. To lead the team and focus on that. 3 times on my lvl 11 Aasimar cleric we got dm spice in a group wher ei was far above the average level. I sent the DM a tell telling them i would not go balls out on it and elad the team instead, so the spawns could challenge the party without killing off the lower levels.
A high level character should be at least comfortable with taking such a role over when needed so that you don't unbalance everything.
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A high level can also easily avoid unbalancing DM event if they're the only high level char around, simply by doing what a high level char -should- be doing. To lead the team and focus on that. 3 times on my lvl 11 Aasimar cleric we got dm spice in a group wher ei was far above the average level. I sent the DM a tell telling them i would not go balls out on it and elad the team instead, so the spawns could challenge the party without killing off the lower levels.
A high level character should be at least comfortable with taking such a role over when needed so that you don't unbalance everything.
As a level 9 wizard with a level 8 or 9 fight alongside me with good loot - I attended a number of events for level 3-4 characters. It was never unbalancing, because we did not heavily participate. We did what is written above. We led. We watched. We learned. We treated it as a lesson and a test. And we stepped in only to save lives on occassion.
No need to be forced into non-participation due to an OOC factor.
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Ive been to DM events aimed at high levels where anyone under level ten is deadmeat and low levels going on them know the risks but high levels going on low level events is a totally different thing and should be stamped on as you take zero risk and are just there to leach xp and loot.
Zero risk should equal zero reward and a level 9+ going with levels 3-5 is zero risk because if it's scaled to challenge the level 9 everyone else is dead. -
A high level can also easily avoid unbalancing DM event if they're the only high level char around, simply by doing what a high level char -should- be doing. To lead the team and focus on that. 3 times on my lvl 11 Aasimar cleric we got dm spice in a group wher ei was far above the average level. I sent the DM a tell telling them i would not go balls out on it and elad the team instead, so the spawns could challenge the party without killing off the lower levels.
A high level character should be at least comfortable with taking such a role over when needed so that you don't unbalance everything.
As a level 9 wizard with a level 8 or 9 fight alongside me with good loot - I attended a number of events for level 3-4 characters. It was never unbalancing, because we did not heavily participate. We did what is written above. We led. We watched. We learned. We treated it as a lesson and a test. And we stepped in only to save lives on occassion.
No need to be forced into non-participation due to an OOC factor.
This is malarkey honestly.
You're OOC doing what the DMs ask in these cases.
The people we're referring to are not asking what the DMs do in these cases.
There is a huge difference and you are pointedly ignoring it here.
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I'm not sure I understand your response.
I was commenting on the DMs asking high levels to bow out of events due to levels, even when it makes IC sense to go. Not on retirement of characters at a certain level.
And there is nothing "malarkey" about it. I was unbalancing to the event but it was very OOC not to go, so I did what a higher level should have done and took on a more leadership role.
I completely support the DMs asking old, stale, high level and heavily looted characters to begin considering retirement.
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You said there was no need to be forced into inaction due to OOC factors.
There is. People who choose OOC to not abide by the spirit of the server will be forced into inaction due to OOC factors.
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Much clearer. And I agree. But I was speaking on a specific point. I do t disagree other the post on levels, I would just caution blanket judgement/rules that could exclude players from events without necessity.
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What part of "we'll treat every situation individually" didn't make sense in the original post?
:D
I just ask because as carefully as I try to spell stuff out, sometimes people seem to miss very clear points.
People who are playing a level 12 PC the way we ask them to won't ever have a problem, heck, they could even hit level 13 or 14 or 15…depends on how much the team wants to reward them.
People who are not playing high level PCs the way we ask, will find us asking them to stop playing the PC or avoid DM events/plots. In grievous situations, we may take further actions to maintain the health of the server.
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The part where I'm on my phone skimming over things at work and just missed the point.
Apologies.
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enjoyed this thread thanks everyone
i find it easy to level up (grind xp) without dying much
i would be very happy if a dm could help me retire in some style :)
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Most of my characters hover around 8 to 9, but I don't completely understand the necessity to make people nervous about playing their high levels.
I would much rather see this "attitude" applied to characters older that three months since worthless old characters with way too much plot and history insight are more toxic to the server than the couple of high levels that don't contribute much. Just keep them off of your quests.
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what part of the word "disclaimer" is so hard to understand? I read the post that this thread is the comments for and I don't see "getting to high levels is bad" or "We will force you to retire if you hit level 12," I see the DM's reserving the right to gently nudge pcs past their prime off to greener pastures. The only reason why levels are even an issue is because if you are a level 8 character past your prime, you aren't really effecting much outside what is likely your own boredom. If you are a level 13 character past your prime, and show up on a dm event with a bunch of level 8s, you cause all sorts of balancing issues, which leads to headaches for everyone involved with the exception of maybe you. To keep that down to a minimum, they are saying that they want to reserve the right to suggest heading toward the end of your characters story, and even offered to help you out with that. Appreciate the open door policy toward policies!
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The quest that gets people to level 13 should not be in the module. That was an oversight, it'll be adjusted to take you to level 12 soon.
I'm not sure it's really a big issue either way. That quest gave me something like 10-15 exp and i don't think i ever did it more than once. And that was just an OOC Test Run.
Just to clairify. When you say "the quest that gets you to level 13" don't you mean the quest for level 13's and under? Any quest a level 12 could take has the potential to "take" you to 13.
I'm assuming you mean to cap scripted quests to level 12's and under. When you say "it'll be adjusted to take you to level 12 soon."
This could be taken to mean you can start the quest at a max of level 11 and could over the course of the quest attain level 12?
styxx
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@AWESOMEMAN:
Most of my characters hover around 8 to 9, but I don't completely understand the necessity to make people nervous about playing their high levels.
I would much rather see this "attitude" applied to characters older that three months since worthless old characters with way too much plot and history insight are more toxic to the server than the couple of high levels that don't contribute much. Just keep them off of your quests.
On the other hand, I'm sure there are as many people who feel that characters who "zoom to level 9 in two months" out of nowhere with no history except some written backstory that "didnt really happe IG" are just as toxic.
Each to his own.
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Can we just agree that worrying too much about what this person said or that person said is toxic? People have opinions, opinions vary. Hell, I thought I would never hear a player saying I want the dms to stay away from me on this server, and yet it happened. Try not to get offended by what other people think, doing so makes life (and coa, but most importanly life) waaaay more difficult then it needs to be.
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1. Getting to lvl 9 in two months is hardly leveling fast. If you play regularily and are not complete garbage with the mechanical aspects of nwn you will hit lvl 9 within this time frame. Getting to lvl 9 is very easy as you can ride the lvl 3-8, 4-8 quests to get there without having to risk the higher level quests. Please do not insinuate that just because a player is competant, they are acidic to the server.
2. There is nothing wrong with being high level like has been stated time, and time again, so long as you follow the guide lines we have in place. Tell a compelling story, and not only will you have our blessing to be high level, but we will help you get even higher.
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@AWESOMEMAN:
Most of my characters hover around 8 to 9, but I don't completely understand the necessity to make people nervous about playing their high levels.
I would much rather see this "attitude" applied to characters older that three months since worthless old characters with way too much plot and history insight are more toxic to the server than the couple of high levels that don't contribute much. Just keep them off of your quests.
On the other hand, I'm sure there are as many people who feel that characters who "zoom to level 9 in two months" out of nowhere with no history except some written backstory that "didnt really happe IG" are just as toxic.
Each to his own.
I usually hit level 9, and rarely 10, even faster than that. And the simple truth is, I do because I'm not bad at this game. Either mechanically or plotwise. Admittedly, I'm bad at adventure, but I've got to be one of the most aggressive intriguer's (generally), and can do so whether or not I'm level 1 or 10. I just happen to get to high levels because I rarely if ever die on scripted quests. And my levels get padded extensively by DM awarded xp.
I understand the point being made that a EDITED: Do not single people out in this manner, it was both arrogant and rude., but I don't like it nonetheless. It's been said a hundred times that the server is here to be enjoyed, and players are not required to dance to the DM's jig, if that isn't what they enjoy. I say let them have their fun unless they're disruptive. Perhaps that's the whole point of the announcement, but it likely shouldn't have been said at all, as this is certainly nothing but an added stress to those to whom it may not apply.
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Do you really need to call out player names in this thread and is it really helping by showing some one down and portraying yourself as some elitist ? If this was the case, DM's would have already done this.
I really dont know what is there to even discuss on this point, when its pretty straightforwardly made clear by DM's, apart from justifying what one does and putting down others
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I tend to like characters who been around a bit, because they tend to be less "concepts" and more "characters". Freshly made characters, even when played by top range rper, tend to come off a bit blocky and false. But once a character been around a bit, they start getting shaped by events and other characters, and start to become more real. Background is good for setting core personality and initial goals,but the more your goals are informed by interactions, the better, and that takes time.
Of course characters can run out of steam and you should sooner or latter set yourself a retirement goal, but I love seeing characters change and grow, I love seeing the guy who completes a plot asking himself the question "what next?" and finding something awesome to do.
Course I'm a player and that's just my IMHO.
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Contrary to popular belief, I like having older characters around, as they can inform with lore long forgotten by most (though this is sometime a blessing AND a curse…) and help new characters get a foothold on whats going on.
The only problem is when these characters that have been very inactive on all things, suddenly find a plot that fits the concept they originally planned for the character, and jump on it, annihilating their way through anyone and anything, allying with one side making the other side feel utterly outgunned (even though they might be the ones doing vastly better in terms of actually persueing and telling the story)
I've seen this result in a conflict basically just going dead, because the players on one side of the story just gave up, seeing no way to defeat the lvl 28728738273827 cleric of Trom.
This isn't just the high level players fault, as mech power isnt generally the way to persue or tell a story, but their presence alone is enough to crush the development of an otherwise interesting plotline/conflict. Which is a shame.
If people want to play and become level 13, I have no problem with that, but if thats all they want to do, then thats all they should do.
If a character tells a bunch of awesome stories and happens to reach level 13 during the course of this, and still has more story to tell (this is rare) then cool. If they've basically fought the dragon, become a warlord, and levelled a few towns/crush six orc armies, then... well... maybe it's time for them to pass the torch.