Regarding the history of Arabel
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I agree with Lillesmurfen about Zool's post.
The point of my post was mainly to say: Writing books is damned hard.
I guess it would be a bit easier if I gave myself a bit of leeway on how much it should be based on facts. -
i may consider doing something of this nature, it will have to be after this flu passes
and it will of course be biased, which may lead to it being removed or something, it will of course also depend upon other variables outside of my control
would it be reasonable for me to ask npcs in game? or would sending a letter via the forums be more welcome? to fill in the gaps …so to speak
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Send an IC letter to the library (mark it for DMs so we dont miss it) about what you want to write about.
In fact, there is a post that tells you about this here
Try to find players in game that have heard about it, or know something about it, or had friends involved in it, and find out what they have to say about it. Get them to take you to places relevant to the story they are telling you (might want to bring bodygaurds?) and the whole thing turns into an adventure in it's own right. That's why books are cool. the research part is the fun part.
If you run up against a brick wall in your research, contact a DM about it and an NPC -might- be able to fill you in at least a little. then again, you might have to leave some of it as a mystery, and say so in the book.
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I'm a big supporter of preserving history ICly, whether it is reliable or not. Infact I have a PC faction in the works somewhere in my saved messages based around something like this.
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Made a new topic to stay on focus here, think of books like a character bio or an app. You don't have to write it, you don't have to make it perfect. It just add to the story, it makes your character feel more alive and a part of the world. The same with a book, write one and you will feel well proud!
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Just to be clear, the events need to be significant.
No one would legitimately want to read about someone beating down someone else in the street.
Rodney King.
But on topic, it's just a lack of interest in sitting down and writing something lengthy and detailed. I'm lazy like that, but the deterrent is amplified by the possibility that if someone else is writing something more complete then I'd have wasted my time. I also don't think "completeness" should be a factor, for other reasons - i.e. if the librarian knows what's more complete why doesn't he write it himself, IC?
Also I expect from the numerous steps involved in getting "the truth" and the many conversations and investigations it entails that it's not surprising there are few. Not because it's not interesting to do so, but because it takes the time a character goal decided at creation does. So you expect the proportion of players doing this that you would have in any other specific endeavor.