DM Factions: Earning your way in – is it too much?
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There really is no alternative unless the DM wishes to consistently update a major topics board in game.
I don't see that happening.
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It actually used to exist.
Then people stopped using them because they had the forums. >.>
But like I said, people are "taste-testing" factions without actually committing to them. Was that an intentional side-effect of the applicant/squire status?
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As far as forum work goes, I do as minimal as possible. I use to be more invested in such things, but I've found being IG and doing stuff (weather it be questing or helping a faction with someone elses plot) is a far better way for me to spend my time with a faction. I still do forum work, but only what I need to.
As far as working towards being in a faction, I gotta give props to the vets. As someone working towards being a full faction member, I've watched my tasks slowly increase. It's challenging. But it is definitively the interactions with the vets that keeps me going.
Part of why I think I may be doing a bit more better than I usually do is I happened to be playing a character at the right time and the right place. That's the second time this has happened to me, but it seems to bolster my playing.
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We've drifted away from the topic "how to keep recruits interested to the point of gaining full membership in a faction"
down to "how much forum "work" is this for me?"Please redirect discussion to the topic.
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i tried to join the red harts with cilwa earlier
<.<.>
<.<sadly i think they were pretty close to clawing out their own eyes and then dig at their own ears with forks
…wish i knew how to save conversations.....i am pretty sure they were not going to save it..or want to have to deal with it again
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Heh, I actually don't do alot of forum work for the MG - have tons going on, but I HATE forum work.. so I just deal with it in game most of the time. ;)
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Dav got into the Mage guild as an Auxillary. I have no fricken idea what his task was, there was many I'm assuming as it was during a mash of role play among other things. He had already had interactions with the mg novices and apprentices as well. I have barely done any forum work as well other than responding to things and in all honesty it's not that hard cause everything is laid out and has templates and such if necessary. My tip for joining a faction is role play with them. That's what the tasks are for in the first place IMO and if your characters opinion changes or they figure out that it doesn't match their ideals, then it's not a big deal, you can always role play your way out. As far as beig a full faction member, dedication along with RP RP RP. Forum work helps the DMs track your involvement and then.. Just apply. Role play leads the way in to everything.
I SAID ROLEPLAY DAMNIT.
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Dav got into the Mage guild as an Auxillary. I have no fricken idea what his task was, there was many I'm assuming as it was during a mash of role play among other things. He had already had interactions with the mg novices and apprentices as well. I have barely done any forum work as well other than responding to things and in all honesty it's not that hard cause everything is laid out and has templates and such if necessary. My tip for joining a faction is role play with them. That's what the tasks are for in the first place IMO and if your characters opinion changes or they figure out that it doesn't match their ideals, then it's not a big deal, you can always role play your way out.
Maybe there's a kernel of truth here as to the key on how to retain squires and novices.
I noticed that entry level MG people and higher-order MG tend to spend quite a bit of time together, as it should be. Now whether this is because the RH and Legion are off in far-flung corners of the map and I'm just not seeing it or I'm just blind, I'm not sure - but are elder RH folk and such taking the time to spend with their hopefuls and squires? This is by no means an insult or accusation, just a question to those in the factions.
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I've gotta add something, simply because I am experiencing it today. All of the IG stuff is awesome, but the process of writing an app and explaining how/why your character belongs where there are is extremely aggravating. I know I am just raging, but that's the way it is.
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If you want to progress, and earn the favor of your superiors, the Auxiliary and Squires have to seek out and spend time, not the other way around, with their superiors.
You don't get a promotion by avoiding your manager at work, do you?
Player initiative is huge and if they player doesn't take it upon themselves to solve a problem that they see, I don't see how Moonshadow or other highranking knights ought to deal with it.
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I will add this, as it was once told by Moloch when my char in a faction was struggling with the same question. You need to show initiative, create a plot and follow it through to completion to earn promotion, it should be a player driven initiative. Just going out with superiors and going through a DM driven plot is not going to help. The core undelying fact is that you should be going out, involving others and create adventure and intrigue in such initiatives.
As soon as you enter a faction, there is plenty to read to search for potential opportunity for such initiatives that will aid ones faction immensely, take that up and follow it through. With small little progress, you will get support of others and it should be fun and easy.
Well sounds like hard work ?, it should be as being in a DM faction means that you are leading the pack for adventure, since you are also bestowed with some cool perks and authority
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@SpiffyHas:
You don't get a promotion by avoiding your manager at work, do you?
That said, if you're a faction leader, you're supposed to actively "create" rp for those around you. Otherwise why are you even there?
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@Darlene:
i tried to join the red harts with cilwa earlier
<.<.>
<.<sadly i think they were pretty close to clawing out their own eyes and then dig at their own ears with forks
…wish i knew how to save conversations.....i am pretty sure they were not going to save it..or want to have to deal with it again
I thought the conversation was hilarious, even though my character may have been less than thrilled. :)
Back on topic, I agree with shonmann. Players can follow along until they figure things out, then they should use their faction perks to get out and do things on their own. At least, for the RH. Knight Errants should be out doing fun stuff on their own to prove their worth to the knight order!
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If you join as a squire/applicant/auxiliary/novice etc…
Is an official DM application still required to become a full member? Or is your being there and working towards the EiG enough to get a no-app-needed invitation?
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I was told the app was merely a formality.
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As someone who is still very much learning this server, I would offer the following idea for players trying to get the most out of their experiences in a DM factions. In the past, on other servers, when dealing with the issue of how to keep it fun for myself and others in a DM faction I would attempt to come up with goals that would involve other players and fall in line with the overarching purpose of the DM faction. For example, I would like to use the Mage's Guild per below. (Quick caveat, as I said I am still very much learning the server so if the below is not accurate to how the Mage Guild functions IG my apologies.) Hope this helps others, I helped me from time to time.
- Et Tu
Example:
I as a player decide I want to give the awesome power of the wizard a go and come up with a neat concept, I then decide that I would to join in the fun of the Mage Guild and really make an impact on the story arc of the server. I believe that the purpose of the Mage Guild is to expand the influence of the Guild over Arabel as much as possible and defend Arabel from outside threats. Therefore, I decide to roll up an Mage who focuses on two things, learning the depths of arcane lore available on the server and using that lore to help influence negotiations with other powers to the Mage Guild's way of looking at things. Granted no one starts out badass and things take time to build, so I break it down into steps I can reasonable accomplish with the majority of the first ones not requiring DM attention. The last point is important because if your plan requires massive DM help from the first it is less likely to get off the ground. Not that DMs don't want us to have fun, but they only have so much time and there are a lot of players calling for their help.Mage Guild Steps:
1. Find out who the characters are in the other powers around Arabel and what they want. Befriend or at least gain contact with them if possible.2. Attempt to use your interactions with the other powers' characters to determine what the powers behind them want.
3. Work with these other characters, and ideally their powers, to help accomplish some of their goals as long as they don't directly conflict with the Mage Guilds.
4. Determine what the other power's characters, and the powers ideally, are lacking that the Mage Guild can help with.
5. Conduct arcane research to determine how the Mage Guild can use the arcane to help solve the other power's characters or powers problems.
6. Ideally the solving of the other powers' issue is something that requires them to keep coming back to the Mage Guild for help.
7. Once friendly relations are well established and they are used to working with the Mage Guild, begin gently nudging them towards treaties with the Mage Guild that are carefully written to give the Mage Guild an advantage.
8. Without (or with if your character is a bit of a meany) beating it over the heads of the powers, slowly keep adjusting the treaties to give the Mage Guild more and more power.
9. Continue to help solving the problems of the other powers with the arcane, but ensuring they become more and more dependent upon the Mage Guild.
10. Once all the other major powers are completely dependent upon the mage both by treaty and by fact of dependence on magic, begin edging in treaties that give the Mage Guild complete control over the area.
11. Declare a rulership of mages and set about ruling Arabel.
12. Turn Arable into so heavily warded a city that no one every even thinks about attacking it.
13. Commission historical studies comparing the civil and military unrest in Arabels past to the present contentment of the rule of mages.
14. Continue to rule …..
Review of Steps:
If you look at the above, granted the end game will require DM help but the vast majority of steps 1 - 9 roughly shouldn't require a great deal of DM help. Lets be honest, you probably won't get past 9 given that this is a cooperative server and good players on the other sides have characters working against you. However, that is no excuse not to aim big :) ! If you do get to step 10 or so, then you can apply for DM support and show all the people you have working with you on this and see if they can give you some help. -
While not the majority, some new DM faction members approach the faction and expects to instantly succeed and advance rapidly.
Remember that while you are expected to do awesome and include other players, you cannot gain trust/respect/powerful ties in the course of a tenday. Such things take time and often also have bearing in your progression.
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look guys it's partly also if your character has one hell of a bad build. yeah that help in demotivating you if you loose to a lvl 3 character….
kinda how my squire died ater taking a 20 dmg crit from a kobolt and died shortly afterward. not out of rag did I quit just the fact I knew she was a useless build. my first paladin try was a failiure.
It happens... next time better.
[this tries to point out some times people quit because of the build of their chars.]
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A build of a character doesnt have any impact on its RP progression and the making of IC contacts and ties.
If you as a player feel you screwed up your build, you can ask a DM to help you recreate. At the end of the day we have to live with the choices we made in life however. If your character chose to practice its bard song instead of teaching itself to resist poison, thats the character's folly.The point of the thread however is not the build of a character, but rather the hard work needed to be done IC.
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If you as a player feel you screwed up your build, you can ask a DM to help you recreate.
You can do that?