@Echo HoG
Latest posts made by Yavamaya
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RE: FD/Subdual modification proposal.
What @Zap said, mostly.
Also, the penalties for being subdued should be massive. Spell failure, ab penalty, ac penalty, saves penalty (particularly will saves), and speed penalty.
Further, wands and any other potential offensive item should be limited by it.
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More gloves!
Is it possible to add vanilla, no-effect gloves to the starter area store, and the basic shops in the city?
As it stands, monks cannot make use of MW or GMW until they happen upon some.
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RE: Increase Monk base HP
@Prof-Misclick much less concerning. Thank you!
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RE: Increase Monk base HP
@CitizenBane they're listed as d6 in the mechanics changes. Or am I misunderstanding it?
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Increase Monk base HP
I find it bizarre that monks are one of the few classes absolutely dedicated to melee, but have had their HD reduced to a d6. They were already squishy before that change, and this seems like it's unnecessarily stepping on an already subpar choice (in the current scheme of things).
Raise them back to a d8? d10?