Traps on Tessaril's Tower
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v8635
1/22/2025
Tessaril's TowerDIV should be hol - lower case.
NEG should be neg - lower case.FOR reference -
//Get Trap type and Default script
if(sTypeClass == "spi")
nTrapType = 0;
else if(sTypeClass == "hol")
nTrapType = 1;
else if(sTypeClass == "tan")
nTrapType = 2;
else if(sTypeClass == "aci")
nTrapType = 3;
else if(sTypeClass == "fir")
nTrapType = 4;
else if(sTypeClass == "ele")
nTrapType = 5;
else if(sTypeClass == "gas")
nTrapType = 6;
else if(sTypeClass == "fro")
nTrapType = 7;
else if(sTypeClass == "neg")
nTrapType = 8;
else if(sTypeClass == "son")
nTrapType = 9;
else if(sTypeClass == "spl")
nTrapType = 10; -
This issue is already handled more gracefully in the new Trap system, so this is only an issue with the existing one.
As its hard to know where else this wrong type was used(And in what variations) I modified the script itself to be smarter and not be confined to one variation or case sensetivity:
Should be fixed(All traps everywhere) in version 20250123 Strife 8644. Please confirm once its live.
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Watched this quest today. Holy traps are still firing as Spikes. @Strife-and-Discord
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Fix re-attempted in version 20250124 Strife 8646. Please confirm once its live.
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fix confirmed