On dyed/modified gear
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I get that if the gear has a description like a skull helm, you don't want it changed to a hood, but that to me just makes anything but crafted gear that much worse. People want their PC to look a certain way, and their gear is not always going to match that if the player rule is enforced on dyed and modified gear.
In order to not make all that loot go to waste, would it be possible to copy stats from one piece of gear to another so we can have the look we want and the stats we want? Seems like more work than changing the rule to me, but it is a suggestion that lets both the item descriptions stay true, and players keep good stats/looks in one outfit.
My $0.02
Druidtek -
I do totally get this.
I also get the other end. -some- items, are better -, because- they have the specific appearance.
Like the skull helm, the DM made it thinking the character has to now deal with being a skull helmed dodgy looking fellow, in order to get the stats.
Some things ... I think don't really matter too much, even if they do technically fit the rule.
This is why adding things to the recent community request to find items you think shouldn't be modded (according to the description, but don't have a specific OOC statement to that effect) will be useful.
The DM team can review such items, and see if they "need" to be unmodified.
It could mean several things no longer end up with the requirement.
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Honestly this mostly probably applies specifically to stuff thatd be evil or faith representing or contraband
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@sharkinajar Mostly, yes
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Imagine a DM drops a cloak on a dm quest that says you're a follower of orcus.
Then imagine if some Tyrran Paladin turns it into a cloak of tyr.
This is bit of an extreme example but yea this is the stuff we're more or less talking about.
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@spiffymeister such a terrible action brings a tyr to my eye.
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@sharkinajar I am deleting your entire vault for that one.
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