Make the Sewers more Villain friendly



  • I've noticed it's very difficult as a villain to avoid the main area's of Arabel. Essentially, my only way into a safe haven and then out of the city again is to go through a long winding passage down the south part of the sewers, come out directly at the southern gate, and then navigate from there.

    If you're navigating from there, there is absolutely no way to avoid entering Arabel's historic district to get to the East. You can avoid it going west, but then you're right at the west gate also.

    It would be awesome if there was a few further leading transitions from directly outside gates of the city, of if there was more consistent ways to navigate to the east, north, west without having to go all the way south first.


  • Admin [DM]

    Life as a villain should not be easy in my opini That said I'm sure there will be a discussion among the team as to whether or not to change the maps to make it easier for you



  • It's not really to make it easier, rather to make it so we're not having to be near blue NPCs all the time just to navigate the areas without a DM present.


  • Storyteller [DM]

    Navigation is important, imo.


  • Storyteller [DM]

    Please yes.



  • I haven't run into the issue yet either, but I think for places like the Stormhorns you need to pass through Eveningstar. ATM for IC reasons, my character pretty much wouldn't consider going there without an army. So that area is effectively closed off from my PC. Unless I am able to invis through these areas without a DM Presence? But I think that is pretty sketchy. Especially if players are around and decide to use see invis.


  • Admin [DM]

    Would some people familiar with what is lacking please start putting together a list of transitions between areas?

    We’ll have a look and see what we can do to help out.

    Cheers.



  • Needs a connection to the moonsea ride, calantars road, and east way.

    Also while on this topic, the couple villagers be evening star's entrance should be moved back to give a path for team bad to the Stormhorns



  • @sharkinajar said in Make the Sewers more Villain friendly:

    Needs a connection to the moonsea ride, calantars road, and east way.

    Also while on this topic, the couple villagers be evening star's entrance should be moved back to give a path for team bad to the Stormhorns

    Yes this would be great. Ideally too it would pop up out of line of sight of the castle walls, so that the Criminal isn't forced to be in sight of Arabel. Putting it right outside a wall can make for an awkward encounter that are still around a few blue NPCs at times in those smaller farmlands on the outskirts maps.

    Edit: Really as long as criminals aren't forced into blue NPC areas where other players could/should want to PvP them. Because a DM can't always be around 🙂


  • House of Coin

    There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.



  • @toportime said in Make the Sewers more Villain friendly:

    There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

    Yeah fair enough! I did spend about an hour checking the sewers and hidden tunnels with a high level rogue but we weren't really able to find anything ourselves.



  • This does need to be resolved so that you cannot get locked out of areas of the server by being wanted/because you are some kind of dodgy beast thing.

    Aside from there being a path through places, the difficulty of it doesn't really matter.

    It's just that, if you litterally cannot get to the stormhorns, from near arabel, without passing blue NPCs- then there's a problem.

    Fixing this takes a lot of figuring out though...gonna need help


  • House of Coin

    @Bowser said in Make the Sewers more Villain friendly:

    @toportime said in Make the Sewers more Villain friendly:

    There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

    Yeah fair enough! I did spend about an hour checking the sewers and hidden tunnels with a high level rogue but we weren't really able to find anything ourselves.

    Sadly the passage I mentioned is one way, into the city.. I have yet to find a way to backtrack it.



  • @toportime said in Make the Sewers more Villain friendly:

    @Bowser said in Make the Sewers more Villain friendly:

    @toportime said in Make the Sewers more Villain friendly:

    There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

    Yeah fair enough! I did spend about an hour checking the sewers and hidden tunnels with a high level rogue but we weren't really able to find anything ourselves.

    Sadly the passage I mentioned is one way, into the city.. I have yet to find a way to backtrack it.

    That could do with fixing then, a one way passage doesn't -really- make much sense



  • The smuggle tunnel would be a nice addition, a little dangerous but thematic.



  • Progress is being made on this.

    At least, soon, you should be able to get to the areas north, south, east, and west of the city (PAST the outskirts areas) without bumping into the edge of civilisation.

    There'll be more to do, like allowing you to reach the stormhorns without passing through eveningstar for instance, but this should be a good start to allowing exiles to move around the server without running into blue NPCs and therefore needing a DM just to travel.


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