Withdrawing from Combat
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Anyway, I just saw Moloch's explanation in the other thread, and now understand that he means what I described is actually okay, providing the monster switches targets to Y as soon as X moves. If it chases X, however, X should either run or fight, or else you're exploiting how walking works because it really does sort of screw up attacks
Gah, this is getting confusing. I'm thinking as Jasede is - This is OK, right?
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@Swifty:
3. Not sure which pnp it is, but a 5 foot step usually takes up your move actions for the round, unless you devote an entire turn to actually run away at x2 or x4 your speed or whatever it was, which would allow the enemy an AoO.
Just to clarify this:
The withdraw action means using a fullround action to move up to twice your movementspeed WITHOUT causing any attack of oppertunties from the FIRST square you leave.So if you are fighting a single monster, it will only get an attack of oppertunity if it's using a weapon that threatens two squares away from it as well on the square you are standing (which leaves the monster with either a whip or a chain, both of which are not properly represented in nwn, if at all)
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(which leaves the monster with either a whip or a chain, both of which are not properly represented in nwn, if at all)
Actually, not completely true: it also applies to critters with a size of large and up, that usually have reach as well. This reach seems, as far as I could see in combats, properly represented for some large mobs.
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Reach isn't done in NWN.
You can't compare PnP combat rules with NWN. They're not the same.
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Anyway, I just saw Moloch's explanation in the other thread, and now understand that he means what I described is actually okay, providing the monster switches targets to Y as soon as X moves. If it chases X, however, X should either run or fight, or else you're exploiting how walking works because it really does sort of screw up attacks
Gah, this is getting confusing. I'm thinking as Jasede is - This is OK, right?
Mr.Moloch - Is this correct?
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Anyway, I just saw Moloch's explanation in the other thread, and now understand that he means what I described is actually okay, providing the monster switches targets to Y as soon as X moves. If it chases X, however, X should either run or fight, or else you're exploiting how walking works because it really does sort of screw up attacks
Gah, this is getting confusing. I'm thinking as Jasede is - This is OK, right?
Mr.Moloch - Is this correct?
Yes, cause that's what I said!
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I'm surprised it's getting this far. There's really nothing to it. I guess it just goes to show that sometimes even the most simple of things can be utterly twisted and confused with the right words.
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So like you can't walk backwards?
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I spy Speaker for the Dead.
Anyway. When withdrawing from combat, I emote "runs backwards", but I turn and run. That way, people with imaginations are like, "Oh snap, he's going backwards," even if the game engine doesn't show it.
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Moloch, since you touched the subject in this discussion… Why is it an exploit to purposely draw an AOO?
I know i used to do it with my fighter back in the day, if someone was getting their ass handed to them, id run straight at the enemy, which usually meant drawing an AOO, to engage and then draw the attention away from the wounded friend.
I personally always saw this as a "The heroic dive into the hoardes of enemies".
However, if you mean, run around the orc champion until you get an aoo, then i can understand it. But what in regards to the other matter?
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You know for a fact that if you draw an AoO, an enemy will leave the Near Death player alone and focus on you–even intelligent enemies that would know better. Again, this is an obvious exploit.
If a trick wouldn't fool someone in PvP, it shouldn't suddenly work in PvM.
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You know for a fact that if you draw an AoO, an enemy will leave the Near Death player alone and focus on you–even intelligent enemies that would know better. Again, this is an obvious exploit.
If a trick wouldn't fool someone in PvP, it shouldn't suddenly work in PvM.
In pvp if you -dont- leave the near death player alone, one you've clearly bested, and focus on the one charging you, you are looking at "Loading: Fugue Plane" in a round, or two. Even a single round of tempo, or momentum lost in pvp is very often fatal.
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IRL you can't afford trying to finnish off the bleeding guy if another armed and buffed dude charges you and you have to fend him off. But NWN doesn't work that way.
IRL and buffed in the same sentence? <.<