Mortui/Aureliano Barrus/Negative Energy Darkfire
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1). Shadow Dragontouched/Ranger/Chaotic Evil/6/Aureliano Barrus
2). Negative Energy Darkfire
3). Aure's greatest plan is to ascend to Godhood.
a.) Ascend to Godhood, subsuming whatever fragments of Bane that may be left and rise as the God of Fear.
i.) Terrorize Arabel both legally and illegally, taking opportunities and making them where possible.
ii.) Leverage his weight and allies in Arabel to obtain opportunities to kill and spread fear through an alter-ego.
iii.) Utilize allies to become an assassin that rivals the Twisted Assassin in renown and fear.
iv.) Slay a Dragon, as Dragonslayers have fearsome reputations and are feared by commonfolk.b.) Take over the lingering Banite faith in Arabel, the Black Hounds, make it more chaotic, free-form and opportunistic as to cause fear in those it dominates.
i.) Dominate or kill Sabel Laurent, take control of the Black Hounds from her.
ii.) Use them to bully unaligned citizens of Arabel and eventually move onto aligned citizens to spread fear.c.) Discover player character fears and abuse them to gain the most fear from characters.
i.) Pay people to discover others' fears.
ii.) Pay people for knowledge of their own fears.
iii.) Spy on people to discover what makes them tick.4.) This desire for the darkfire change is mostly thematic, since Aure uses his own blood as the conduit for his magic and he is Dragontouched, he has negative energy resistance.
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Can rangers change darkfire?
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@Puffy said in Mortui/Aureliano Barrus/Negative Energy Darkfire:
Can rangers change darkfire?
Not right now. Darkfire is a divine spell therefore it's based on which domain the player has.
Flame weapon is reagent based. But I can adapt flame weapon reagent to work with darkfire this way as long as he has one of the reagents below it should work.
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@Haquin said in Mortui/Aureliano Barrus/Negative Energy Darkfire:
Flame weapon is reagent based. But I can adapt flame weapon reagent to work with darkfire this way as long as he has one of the reagents below it should work.
Sounds like a good idea, do we need to add the reagents to the loot drop IG?
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I like the idea of having some of it as DM Loot. Whatever helps the storytellers give cool loot without having to worry about balance, either that be Runes of Power (barbarian rage), bard songs, summon themes or reagents. But I guess we can add the most common ones (Fire and Acid ?) as possible quest rewards? Or store items?
I'll have to change the darkfire spell to also leverage the flame weapon system, might take one or two days for that to be IG.
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Acod, Cold and Fire can be common loot drop
Eletric, Sonic and Negative DM event rewards
Holy shouldn't be available for players
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Come to think of it, Puffy, perhaps we need to make a post with a list of all the perks items we have (and what they do) and leave in the Storyteller forum as a possible reward?
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@Haquin said in Mortui/Aureliano Barrus/Negative Energy Darkfire:
Come to think of it, Puffy, perhaps we need to make a post with a list of all the perks items we have (and what they do) and leave in the Storyteller forum as a possible reward?
Yes please, I don't know myself how we can reward these things
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Fixed v6638
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