Lizard Cave
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Rundown from today's OOC test:
(1) General mob density + HP is fine. It encourages having an evoker, which is nice!
(2) Boss needs either more HP and spell-like abilities, or needs to be accompanied by mooks.
(3) Mageslayers should probably spawn stealthed, but with a low stealth score. Just so mages don't run in the quest without a guard.Bugs:
Loot did NOT spawn. However, we got a sample, and it seems pretty well balanced.
Gold payout (and this applies in general to higher level quests) is not currently high enough to make up for consumables. -
Pretty good quest.
I'd say it's more a 6 to 9 than a 7 to 10 though
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Agree on the 6-9
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Changed to 6-9, loot chests may have been resolved as of next reset. Were missing the treasure scripts
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Looks like it's fixed!