There should be a tailor shop in the Clover District who sells stuff like that.
Latest posts made by Unfie
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RE: Roleplay items
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Empty Custom Spell Names
Server Version: Haquin 6552
Screen Shot:
Issue description: Custom spells don't have names or descriptions no mo -
RE: [Closed]Buffs vanishing
This happened again today in the same DM quest area that Bowser was mentioning before. So it seems related to the area. Caves: ZQA I think? Buffs instantly disappeared about 5-10 minutes in. This was a DM event of course
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Shamrock Garden
Area name: Arabel, Shamrock Garden
Issue Location: End of the quest
Quest Name: Shamrock Garden
NPC Name: Alustriel Wood
NPC Location: Arabel, Clover Market
Server Version: Echo 6534
Screen Shot: Thought I took one, but I can't find it now.Issue Description: When I transitioned into the final area with the kid, there's was no transition out, and there was also no transition to return from where I came, so I was stuck there.
Things that might also be bugs: Animated tomes didn't cast spells, also there was no loot. If this was intentional, please disregard!
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Greater Magic Weapon
I feel dirty bumping someone's weapon to +3 as a level 9 wizard with this spell, please drop it back down to +1/4 levels like it used to be
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Beltyn's Burning Blood
Server Version: Puffy 6517
Screen Shot:
Issue description: Contrary to the description, this spell succeeds on the target regardless of whether the target passes the fort save. The target then rolls a fortitude save every concurrent round to take or resist damage. Which is oddly only DC 16 for a circle 5 spell, level 10 wizard with GSF: Necromancy. So either the description is incorrect or the spell itself is -
Underwhelming Undead Summons
Disclaimer: I'm currently playing a PC who could potentially benefit from this suggestion so I don't want to look like I'm trying to indirectly buff myself, buuuut
The undead themed circle 5 summon has 18 AC and +12/+7 AB. Its attacks have an on-hit effect but only deal 1-8 damage with no modifiers. It perpetually has expertise toggled, giving it 23 AC and +7/+2 AB so you're lucky if it hits anything remotely challenging. It does have 10/+1 damage reduction (I think) and 50% concealment, but again, it just kind of exists with no real offensive threat.
The rest of the summons are passable I think, but this theme should probably be looked at sometime in the future considering the risk involved, and the ramifications of summoning undead.