Module Changes
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7745 - 7745
- updates to Misrim Estate
- bug fixes
- Halfhap Quest: fixed issues with trigger/variations on the theme; Adjusted the shortcut trigger to be easier to see
- sent Santa & Co. back to storage until next year
- religious shops now have conversion books for clerics to use with their converts. DO NOT ABUSE THESE BOOKS!
- updated scripts for familiars (all 110 creatures!). Please do a bug report if your familiar no longer works or starts doing weird stuff!
- Crafting
- Edited several scripts related to crafting to send messages only to the mining PCs rather than everyone nearby. This should make it less annoying for the people who arent doing the mining.
- Also edited the gem mining script so that it will only tell you that your noise dispelled your invisibility IF you were invisible to start with and not on every single mining attempt
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v7448
Edits to prestige values on items found on quests.
Last time I did updates, I used the "sell for" formula and a lot of items had way too many points on them.Also, fetch/delivery quests are either 4-6 or 4-7. See Quest List post.
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7752
Fixed scaling issue with resized shapeshifted forms (maybe)
Worked on pirate themed quest/exploration areas
Added 2 new druid groves
Bugs fixedhttps://nodebb.cityofarabel.com/topic/61156/deity-chooser-store-did-not-open-dialogue-or-store
https://nodebb.cityofarabel.com/topic/61150/silver-coated-dwarven-axe
https://nodebb.cityofarabel.com/topic/61145/forest-guardian/4
https://nodebb.cityofarabel.com/topic/61137/daradel-mission-too-hard/8 -
7766
- Eveningstar updated to reflect recent story development
- Minor CARES tweaks to improve balance and flavour
- Treasure chest message fixed by @Echo
- Minor improvements to various areas
- The rats in the city have all been eaten by the cats
- Disease triggers moved to filthy areas only
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7778
- NPC rumours updated to reflect recent IG events and changes
- Bospir has been tweaked
- Haunted Halls, King's & Queen's Abyss, and Redwood have had their CARES improved based of player feedback
- Haunted Halls, King's & Queen's Abyss, and Redwood have had their resources improved based of player feedback
- Barrenstone quest moved to the Redwood entrance based of player feedback
- The arena has had dummies and archery targets added
- Various DMless plot hints added across the module
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7779
- Multiple bug reports/suggestions implemented
- Player bases now have seating arrangements
- Forgotten Tunnels dangerous with valuable rewards
- CARES tweaked in the desert
- Messenger kenku's have been fired
- Dye merchant now stands next to the cloth modifier
- Changes made IG to reflect recent Precept Plottage
- New loot implemented in various quests based of player feedback
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7781
- Goldfeather's ruin quest has been updated to be more lowbie friendly
- Treasure Maps can now be handed in for 15pp, its still more profitable to dig them up but allows them to be handed in if you have a lot
- Feys should now sometimes drop fey themed treasure
- Some bugs and suggestions implemented
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Version 7785:
- QoL: Dye Merchants no longer require the action of refreshing their dyes and those will be available all the time. Additionally, all dyes will now have both proper names and numbers.
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Version 7786:
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Certain undisclosed exploit fixed
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Fix attempt for temporary item properties persisting resets deployed
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Bug fix: https://nodebb.cityofarabel.com/topic/61630/disrupt-undead-cant-be-targetted-on-a-wand/1
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Bug fix: https://nodebb.cityofarabel.com/topic/56653/can-t-scribe-lesser-fire-storm-spell/1
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New Item Modification system rolled out - Currently dummies will only be found in the start area and Clover Market. Once we are certain the system is stable and functioning properly we will migrate all dummies to the new system. What does it offer?
- Better and cleaner UI
- Ability to modify weapons
- Features like copying appearance from one side of the body to the other, etc
- Support for all dye colors
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