Sons of the Pale Sands
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A bunch of screenies from our various misadventures. Wish I had remembered to take more! Sorry these are so small, if I make them bigger they get cut off.
In the beggining, the Pale Sands fled the Anauroch to pursue a power that could help bring the Bedine tribes out of oppression by the Shadovar. They followed the preachings of "The Scholar", who told them of the Pale Lady.
! The Saga Begins!
! Dark in the Desert
! A spectre in the sands.
! The Pale Sands set about bringing power to the Pale Lady, "restoring" her as they thought, and after many hardships and encounters, found a home out of the sands.
! The Pale Lady is Born
! The Pit: Destiny in the Darkness
! Paleness in the Pit
! First Body: The tortured Hoarfroster
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! But it is not enough!
! An offer, willingleh, and a body taken.
! Mother is Home
! New Magic
! As they grew in power, the Pale Sands began to strike out at their enemies, conducting raids on Shadovar patrols, until one day a new enemy found them, and Carthus Selkirk came to Arabel. And so the Pale Sands set out to kill this powerful and mysterious entity at all costs. They needed to catch Selkirk alone, and so they devised a plan to draw the city out of the walls while they crept into the Hardcastle estate.
! The Army of Darkness: The grande distraction.
! The Pale Lady appears… Time to kill Selkirk!
! That was easy… Too easy...
! Battle with Selkirk: Attack of the clones!
! Bitten of more than we can chew?
! Selkirk defeated… Tell him he is wrong!
Their enemy defeated, the Pale Sands seemed to be victorious. But something happened they had not expected… And so were never seen again.
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Quite the mysterious group! Well done.
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CoA has a bad tradition of not commenting enough on screenie threads. You guys were awesome, and CoA needs to change.
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Spiffy is right on all three cases. That said- Pale Sands were brilliantly played! You guys pulled the concept off like champions with the mysterious and deadly portrayal of nomads.
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most interesting player faction I've seen in some time. Easily
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Kudos to the players for having some of the coolest characters I've seen in a while! I wish I knew more about the faction, but I always enjoyed the few interactions I had with your characters!
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AKAAD CHOP!
(I am sad to not see those words anywhere in those screen shots :( )
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I should add some of my screenies here.. hmmmmm.
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Yus plz
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Akaad joins the fun.
Mary's turn.
Misty morning ritual.
The beginning of Malik's many jibes.
Early scheming with Jachard.
A proper sacrifice at last.
The bromance that wasn't meant to be.
Three Quarters comes a knocking.
Formal negotiations.
An unexpected meeting.
The end is near.
The end.
Was such a blast playing with this group. Thanks to everyone involved.
All except FZ…he's a douche. :wink:
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!
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So maybe now, could someone tell me what the hell this Pale Lady -is-? Or, was, perhaps?
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A wish.
_>
<_<
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I suppose there is no harm in it, and it was a fun plot (that is now absolutely wrapped up).
In the Prelude event of the Pale Sands, a mysterious man turned up to a bedine camp. He wore a strange ring and spoke of a Pale Lady, and wooed away members of the tribe with promises of power away from their simple, humble lives.
Before long, a rift appeared in the tribe and there was a confrontation. The enlightened man was killed in the struggle, and the surviving bedine who had turned upon their own tribe, took for their own keeping The One Ring (dun dun dun).
The ring itself carried a powerful Wish spell. In essence, the Pale Lady was a figment of the enlightened man's imagination, and was fuelled further by the belief of the Pale Sands tribe in "her". At first she was incapable of anything approaching sentient thought - she was a reflection of what the tribe already knew, already wished, already dreaded. At every appearance the Wish spell disrupted the very fabric of the natural world to create something that never existed.
The bedine managed to grant the Pale Lady what they believed was a physical form, but it too was merely a reflection of their belief that the Pale Lady could now travel the world as a physical being. In actuality even this form was transient. The Pale Lady none-the-less rewarded them with powerful magical artifacts… or so they thought. Had the items been confiscated by anyone, they would soon lose any semblance of magical power as the new wielder lacked the belief the Pale Sands had in the power of the Pale Lady. A fearsome magical greataxe would turn out to be just a rusted old lumberjack's axe basically.
The PS eventually became threatened by the arrival of Carthus Selkirk, a Sembian Mage who knew what the Pale Lady really was and sought the ring for himself. Moreso, he was a powerful wizard, and therefore a direct threat to the Pale Lady. As powerful as the Wish spell was, if someone were to cast Mordenkainen's Disjunction on it, all that magic would be dispersed permanently.
The Pale Sands devised a plan to kill Carthus. They stole the body of Muric, a necromancer, and raised him to undeath to employ a Mythalite-channelling rod which had been "designed" by the wizards of the Hullack elves (the anti-human ones whose name I forget). With this planted into the Mythalite of the druidic grove, he raised an undead army and drew out the defenders of Arabel, while the PS snuck into the city to confront Selkirk.
They entered the Hardcastle Estate to find its interiors alien and strange. Black shapes, twisted clones of the usual inhabitants fought them for every step they took, and drew them deeper into the sanctum of Selkirk. They entered a pocket plane in which Selkirk had stupendous powers. The wizard approached them and tried to coerce them into surrendering the ring, but was soon slain by a surprise attack...
...and then he appeared again, this time with a pot-belly and a beard, telling them there really was no hope for them to try and resist. Backed into a corner, the battle was started for true, as Carthus' innumerable Simulacri hurled themselves against the bedine -- until at last, the real one was defeated amongst the lot. He explained his contingency, that with his death the magic holding the entire pocket plane would fall away, and sure enough the walls were begining to dissolve already and opening up to the deafening cosmic wind beyond.
In denial of his claims that the Pale Lady was literally a figment of their imagination, the Pale Sands turned to Safar, who summoned forth the Pale Lady...
...and instructed her to prove that Carthus was wrong.And so she did.
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That shit is deep