Creature capture/NPC subdual
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A new system will be running after next reset.
It will allow you to subdue NPCs instead of kill them.
You can tie up subdued NPCs and drag them around if you wish.
There will also be various places you can store captured creatures in cages, which will persist over resets for all your experimenting needs.
This also means all your less violent concepts can simply subdue enemies instead of kill them.
They will drop loot, and give XP as though you killed them. When they die after being subdued, they should drop nothing further, and give no XP. Please report any errors in regards to this.
Subdued creatures should not drop 'Heads' or any other -vital- body parts. (teeth etc can still drop, as you could 'remove' them)
NPC quest bosses and other essential creatures cannot be subdued.
Anything immune to sneak attacks cannot be subdued, (Oozes etc) as it generally makes no sense to be able to do so. Please report if you find something you feel should be able to be subdued, but which cannot be.
Make separate bug reports, not one huge one.
I will release information on how to do this in a coming announcement once the server has been reset.
Thank you.
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To activate NPC subdual mode, use the dot command
.npcsubdue