Changes to the module
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We are now updated to Beamdog version 8179 (1.76).
Please update your Beamdog clients accordingly.
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Lizardfolk Spawns have been updated across the board for reasons.
If you run into abnormally OP lizardfolk please do let me know.
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Time Vortex nerfed significantly. Removed Hold Monster.
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- King's Forest CARES updated
- Wyvernwater moved to the correct side of the King's Forest
- Some cosmetic changes to the King's Forest
- Some new IG lore sprinkled around the mod to discover
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- King's Forest updated with some new lore, better CARES and fun lil' exploration rewards
- Stormhorns Mountains are now updated, many thanks to Echo for this beautiful area
- Scamerton is out of service as the quest is being remade
- Minor cosmetic changes here and there across the server
- Some minor location/link adjustments for a more realistic and fun world design
- Lore nuggets dropped here and there
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Spawn Points work now, old PCs need to pass through the Departure NPC to be validated. This is does automatically with new PCs
Area damage/ drowning is new and improved
Bounty items should now spawn correctly
Player Password has been disabled
Lag should have been reduced A LOT -
City size is reduced with v4147. let me know if I skipped any special doors/transitions/placeables of importance.
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4148
The Pit has been removed from the module and remains a background object -
4151
Maybe fixed Dorettas convo
Fixed lots of transitions in the cityGnomish Wonders
militia HQ
to enter Arabel from the High Road
exiting magical curiosities and books
gladstone quest entrance
sewer transitions Central & SW
Gilmore's quest entranceMaybe fixed Mertoi quest giver
Fixed Temon's & Shaundauk shrine heal kits should now work as intendedWOrking on updating healing kits in quest areas; this is a tedious process so have patience. If you find a healing kit that does not work, please PM me the EXACT location you found it. (ie. ZQAA: Hillmarch: Baleful Ravine, or whatever).
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New dungeon levels available in the Haunted Halls, happy exploring.
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- The Sewers, Sewer Bar, Effluvial Lake have all been remade. This will resolve a couple of bugs related to the areas, give new fun hideouts for criminals and give some fresh new areas for people to enjoy.
- Additionally, the Twisted Caverns have been redesigned, they no longer reach out to the Thunderpeaks, Wailing Fog or Hullack Forest.
- A new dungeon related to all of this will hopefully be released along with the area updates
These changes will be live within the next 24 hours
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- EXP scaling has been edited to reflect our recent level changes
- The previous post changes are now live
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4160
- The underwater cavern areas have been removed for now
- Various cavern areas have been removed
- Malar Shrine is now located in the Twisted Caverns
- Druid Grove NPCs are now located in the Twisted Caverns
- Removed a large amount of doors from the sewers
- Various bugs fixed
- Slight tweak to King's Forest: Calantar's Gate to match Arabel
- East Way and the King's Forest: Graveyard are now linked
- HoD now has a OOC spawnpoint
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4161
- Bresk available in the House of the Dead
- Mino quest available in Eveningstar, Phoenix and Unicorn
- Helmlands cavern quest available in the Estate of House Winter in Eveningstar
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4169
- Wyvernwater Isles are no longer accessible
- Moonshae complete and will be launched in a few days!
- Minor tweaks to House Hawklin
- More lore added to the server
- Some bug fixes
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v4180 Bug Smashing
- Fixed Mitchifer's convo/gold taking
- Fixed the Sea Snake in Kraliqh's estate.
- Fixed Kelothorisi's convo
- Fixed Kelo's hut door exit.
- Fixed Storm Shield
- Moved spawnpoints for mods out of line of sight for the bedine camp but if they wander this will still be an issue.
- Added end xp to the LizardFolk Cavern quest
- Fixed kobold dragonblood appearances. (maybe)
- Fixed the tail model on the greater wererat. (Maybe.)
- Added end xp to Alana's Ogres
- Maybe fixed the issue of Alana not taking the sword from inventory at end of quest
- Maybe fixed issues with respawning at temples.
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As of 4182:
- Orc Camp in Moonshaes fixed. Boss will now spawn. Loot should spawn now properly.
- Myron O'Connor's Quest is undergoing a overhaul. Please be patient and eat cookies.
- Doors in the Lizardfolk Quest are removed or made bashable. Thick-skulled morons...bring a rogue!
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Whitelighting now works.
Fixed Temon's heal kits (again).
Map of Arabel issue resolved
Maybe fixed Kanthea's quest issues -
As of Spiffy 4193
A settlement rises in the accursed Isle...
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Professor 4198
Fixed Nada to allow level 6-9
Increased the xp and gold accordingly
Should give xp and gold per party member now
Should give multiple items as reward.Please advise if not the case.
Make separate bug reports for additional quests that need looking at. Be specific as you can. Things to make note of.
- Incorrect/overly restrictive level range
- Reward too great or too small
- Overall challenge
- Thematic/fluff inconsistency etc
Happy gaming...